Updated: With the Microsoft-Yahoo battle fading from the dynamic random memories of our over stimulated brains, it is time to turn our attention to Hewlett-Packard’s $12 billion $13.9 billion deal to acquire EDS, a services giant in its own right. The news was announced this morning. HP will purchase EDS at a price of $25 per share.
This indeed is the real thing: both companies have confirmed their talks and perhaps their seriousness. HP-EDS pairing will go down as one of the more significant developments of 2008, and its impact will be felt for years to come.
“I see it as an attempt by HP to really go head-to-head with IBM in a much more meaningful way, especially in technology services and IT outsourcing,” Dana Stiffler, research director at AMR Research told Computerworld. I think there is more to this deal than just old-fashioned outsourcing, and competing with IBM.
Typically, such a major deal means two things: Either the buyer has some issues with his current business, or he wants to make a big bet on the future. In case of HP CEO Mark Hurd, it might be a bit of both. There is only so much market share HP can carve out when it comes to printers and computers. More importantly, HP seems to be realizing that the future is about on-demand infrastructure. EDS brings to the table about 100 data centers around the planet.
Not everyone agrees with HP’s decision to buy EDS and get big fast. Forrester analyst Paul Roehrig is in that camp. Vinnie “Deal Architect” Mirchandani is someone I immensely respect and he brings up a very valid point when he writes:
But EDS is not Accenture or PwC (which IBM acquired) or TCS or Infosys. Its major strength is still in infrastructure outsourcing (though it has been growing its application and BPO capabilities nicely). HP’s outsourcing is similarly more skewed towards infrastructure. So, it is a scale play. But the timing is risky because infrastructure outsourcing is being challenged by data center consolidations, a secular decline in processing, storage and network charges and emergence of utility and cloud computing models.
However, I am taking a slightly more optimistic view of this deal, pointing out that this is HP’s bet on those very same trends — utility and cloud computing. HP might have finally realized that the future is about offering hardware as a service. Lets look at some of the recent developments
If you plot the EDS bid against these four recent developments, it is not that difficult to postulate that HP is building its own cloud focused on large global companies. Going further, I would channel something Vinnie says in his post.
HP’s hardware business has seen significant success in a number of emerging economies — running that infrastructure as a service does offer some unique opportunities.
I think this is a good point: Even though it’s growing fast, BRIC Bloc remains reticent to spend big dollars on infrastructure. Offering infrastructure-as-a-service to Indian telecoms or Chinese automakers of Brazilian biofuel companies is a much easier proposition then making them spend millions of dollars on blade servers, storage systems and networking devices.
Update#2: My favorite writer/thinker/troublemaker Nick Carr disagrees with me thesis about HP & the Cloud. He believes that this is a backward looking move:
an acquisition aimed at boosting profitability through consolidation and cost reduction in a mature business. The transition to the cloud will, for big companies, be a slow one, and there will continue to be much money made in running client-server infrastructures for many years.
Nick might be right, but in reality as he argues in his book, Big Switch (have you read it yet?), the world is going the way of the cloud, and even a company as stodgy as HP realizes that it has to transition to the future.
Update #3 Our colleagues over at OStatic, all of whom are open-source experts, have taken a deeper look at the deal as well. Go here for the full analysis.
What do you guys think?
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Technology buzzwords come and go…virtualization, green, SaaS…and after sitting through the Google Friend Connect announcement, reading about Facebook’s Connect service and writing about last week’s MySpace Data Availability launch, “open” appears to be just the latest. But open is one of those words whose definition can be spun into a variety of meanings.
While Facebook isn’t yet releasing much detail on its efforts and may completely surprise me, Google’s Friend Connect program today highlights how open standards such as OpenID, OAuth and OpenSocial can be used to create a platform that’s pretty closed. The service, which will launch tonight and only expects to have between 12 and 24 sites participating while it’s in preview mode over the next few months, will allow site publishers to put some code on their sites. If a user visits a site with the appropriate code, she can get access, via an IFrame, to applications built in OpenSocial. A user can also share her activities on a participating site with her contacts, as well as through her news feeds on participating social networking sites.
Last week, I pointed out that MySpace’s Data Availability efforts were welcome in that they expand the number of sites on which a user can use her MySpace data, but that MySpace still had a lock on the user data since it hosted and determined who could display that data by approving site partners. If MySpace’s efforts were three steps forward in opening up user profiles, then Google’s Friend Connect represents two steps back.
The use of the IFrame means that site owners have no way to change or work with user data, they can only display it. MySpace doesn’t allow sites to store user data on anyone’s servers other than its own, but it does allow that data to be used directly in the outside site. For more differences among the three services, please check out the chart below.
While none of these services are entirely open yet — and may never be, given security and data abuse problems — the trend toward a more social web is clear. With broadband more prevalent than ever and voice fading as the primary means of communicating with people who aren’t in the room, enabling a truly open social web is the next big step in communication. But in order for that to happen, the user needs to be able to reach across walled gardens and gain granular control as to what he or she shares and with whom.
There’s open source (really open in that anyone with knowledge can participate in how the code evolves), open standards (open only in that anyone can participate using a pre-defined version of the standard), and open APIs (open in that anyone can take the pre-defined standard and build something for a closed platform such as Facebook). Knowing this, the efforts to open up a user’s data on a social network (their social graph, if you will) by these three companies falls somewhere between an open platform and an open standard.
| unknown, but Facebook API is likely | OAuth, OpenID, OpenSocial | OAuth |
| basic profile information, profile picture, friends, photos, events, groups | Applications built with OpenSocial, contacts, activities on participating sites published back to a news feed | Profiles, friends, photos and videos |
| unknown | Web site owners must apply to Google and be accepted | Web site owners must agree to MySpace terms and conditions, but MySpace will allow anyone who doesn’t abuse the user data to participate |
| will launch within a few weeks | First 12-24 sites will go live in the next few days and the rest of the web will take a few more months | Launched on May 8 and adding more partners within the next few weeks |
| unannounced | Plaxo, Orkut, Hi5 and Facebook | Yahoo!, Twitter, eBay and Photobucket |
| unannounced | On Google servers and displayed only via an iFrame | On MySpace Servers, but can be displayed however the participating site wishes |
| A user’s privacy settings will follow him around the web | Users opt in to Friend Connect and can limit their profile sharing to existing contacts only; a user can elect on which sites he wants to share his activities, can also instantly change privacy settings across all participating sites | Users can control their privacy settings (right now, only which sites get access to their data) on a central page. Partner sites must accept changes in real time and sharing profile data is an opt-in service |

In my years covering technology, I’ve gotten more than my fair share of pitches related to the latest consumer Internet startup. Thanks to this I’ve been able to witness what amounts to be a near-familiar life cycle for these companies. Not every company hits every step, but most of these will be familiar to those of you in the Silicon Valley Social Media/Web 2.0-Something trenches.
One day an entrepreneur is chatting with his friends, gets an idea, writes about the idea on his or her blog, and then starts coding. A few weeks or possibly days, a beta — increasingly a euphemism for a not-fully-thought-out-product — emerges.
Then the buzz builds and the company opens up the beta far and wide. Maybe TechCrunch, ReadWriteWeb, WebWorkerDaily or WebWare write about the product. Either way, this is the first traffic spike and the entrepreneur rejoices. The VCs come calling. If they don’t, the angels will certainly do a fly-by.
But eight weeks later reality sets in. The traffic stops growing or — worse yet– dives. The VCs stop calling and blogs start posting Alexa charts that look like ski slopes or tabletops. But as an ever-optimistic entrepreneur it’s time to regroup, gather your programmers, toss back some Red Bull and…
If the user adoption press releases, the widget and subsequent coverage can’t get your site growing again, it’s time for the big guns...the open API. Now you’re a platform! The startup gets a fresh round of publicity, maybe more exposure to new users, and the founder rejoices again. This time the money men get serious because you have shown them you can survive the Silicon Valley jungle and you have a Facebook strategy.
Maybe the media is getting too insistent with their questions about how this service is supposed to make money. Maybe the bills from Amazon Web Services are getting too high, or the VCs are getting impatient. The blogs are back to posting unflattering Alexa numbers. Compete data backs those charts up! So it’s time for advertising.
If the startup is well-funded or has a famous founder, the ad unit might be something novel like a widget, pre-roll voice ads on a mobile phone, or Beacon. Otherwise it’s generally based on banners and Google AdWords with promises of more to come.
But selling online advertising is hard. If Google, Yahoo, AOL or Microsoft haven’t stopped by with a buyout, it’s time to consider reality. You could always try your hand as an ad network or merge with a competitor, but more than likely it’s time to sell that domain name and user base on eBay or quietly shut your doors. Better luck next time.

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New York-based cloud computing startup 10gen launched today with backing from CEO Kevin Ryan’s startup network, Alleycorp. It makes sense, since with several ventures already under his belt, Ryan probably has enough customers to both justify the buildout and break even right away. And the founders know scaling, having built out ad network DoubleClick.
But is it always a good idea to build your own cloud when you get big enough to do so?
Yesterday, for example, I had a great chat with Lana Holmes, a Bay area startup maven, about product management and how to focus on doing the one thing that matters to your company. “The example I use is Amazon,” she said. “They just focused on selling books. And look at them now.”
At their root, Amazon’s EC2 and S3 offerings are the result of excess capacity from sales. The offerings have paved the way for an online world in which compute power is a commodity. The company has subsequently built, on top of those offerings, a layer of billing, services and support for them.
The motivation behind the creation of 10gen is similar: If you successfully launch a number of web firms, at a certain point the economies of scale of others’ clouds starts fall away and you may as well run your own.
It’s easier than ever to launch your own cloud. You’ve got grid deployment tools from folks like 3Tera and Enomaly. Virtualization management can be had from the likes of Fortisphere, Cirba and ManageIQ, to name just a few. And license management (built into cluster deployment from companies like Elastra) is knocking down some of the final barriers to building a cloud that you can offer to third parties as well.
But imagine a world in which there are hundreds of clouds to choose from. Moving a virtual machine is supposed to be as easy as dragging and dropping, and cloud operators will hate that. They’ll resist, putting in proprietary APIs and function calls. Applications and data won’t be portable. You’ll be locked in to a cloud provider, who will then be free to charge for every service. Sound familiar?
My guess is that as the cloud computing market grows and matures, one (or more) of three things will happen:
Whatever happens, it’s clear that good old-fashioned branding, plus a healthy dose of experience, will be key to winning as a cloud provider.
During a panel at Interop last week that I sat on with folks from Amazon, Opsource, Napera, Syntenic and Kaazing, I asked the audience how many of them would entrust Microsoft to run a cloud with Microsoft applications, and how many would prefer to see Amazon running a Microsoft kernel on EC2. Roughly 75 percent said they’d trust Amazon to run Microsoft’s own apps rather than Microsoft.
So when’s the right time to launch a cloud computing offering of your own? Unless you have the branding and reputation to support that launch — or you can re-sell excess capacity to partners or specialize — maybe never.
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First Enterprise Application to Prove MySQL Supports Immense Scale
JAVAONE?San Francisco, Calif. - News Release:
About the tests:
Supporting Quotes:
“For growing web-driven companies, scaling their web applications is critical to their business. Traffic is unpredictable and can grow exponentially. Operations teams must not only monitor every component of their application stack, but quickly respond if things go wrong. These performance results prove that the combination of Hyperic and MySQL is a good fit for companies that need a massively scalable web infrastructure.? — Paul Melmon, senior vice president of engineering at Hyperic
?MySQL has been designed and optimized to handle the fast-growth and high-traffic requirements of today?s modern online applications. As Hyperic is also targeting this same Web audience, there is a natural synergy between our products. MySQL and Hyperic address enterprise-level needs for performance, scalability, availability and reliability.? –Zack Urlocker, vice president of products, Sun Microsystems Database Group
“Support for MySQL has proven to be a major win for Hyperic customers by offering a scalable, enterprise class data store with the array of features they demand to handle reliable backup, archive, and disaster recovery of the highly valuable data Hyperic HQ captures. Since the official release in late January, we’ve had about a quarter of our Enterprise customers either migrate or express interest in migrating to MySQL as a database backend.” –Marty Messer, director of customer success at Hyperic
Supporting resources:
I have a major problem with many of the Web 2.0 companies that I meet in my job as a venture capitalist: They lack even the most basic understanding of Internet operations.
I realize that the Web 2.0 community generally views Internet operations and network engineering as router-hugging relics of the past century desperately clutching to their cryptic, SSH-enabled command line interfaces, but I have recently been reminded by some of my friends working on Web 2.0 applications that Internet operations can actually have a major impact on this century’s application performance and operating costs.
So all you agile programmers working on Ruby-on-Rails, Python and AJAX, pay attention: If you want more people to think your application loads faster than Google and do not want to pay more to those ancient phone companies providing your connectivity, learn about your host. It’s called the Internet.
As my first case in point, I was recently contacted by a friend working at a Web 2.0 company that just launched their application. They were getting pretty good traction and adoption, adding around a thousand unique users per day, but just as the buzz was starting to build, the distributed denial-of-service (DDOS) attack arrived. The DDOS attack was deliberate, malicious and completely crushed their site. This was not an extortion type of DDOS attack (where the attacker contacts the site and extorts money in exchange for not taking their site offline), it was an extraordinarily harmful site performance attack that rendered that site virtually unusable, taking a non-Google-esque time of about three minutes to load.
No one at my friend’s company had a clue as to how to stop the DDOS attack. The basics of securing the Web 2.0 application against security issues on the host system — the Internet — were completely lacking. With the help of some other friends, ones that combat DDOS attacks on a daily basis, we were able to configure the routers and firewalls at the company to turn off inbound ICMP echo requests, block inbound high port number UDP packets and enable SYN cookies. We also contacted the upstream ISP and enabled some IP address blocking. These steps, along with a few more tricks, were enough to thwart the DDOS attack until my friend’s company could find an Internet operations consultant to come on board and configure their systems with the latest DDOS prevention software and configurations.
Unfortunately, the poor site performance was not missed by the blogosphere. The application has suffered from a stream of bad publicity; it’s also missed a major window of opportunity for user adoption, which has sloped significantly downward since the DDOS attack and shows no sign of recovering. So if the previous paragraph read like alphabet soup to everyone at your Web 2.0 company, it’s high time you start looking for a router-hugger, or soon your site will be loading as slowly as AOL over a 19.2 Kbps modem.
Another friend of mine was helping to run Internet operations for a Web 2.0 company with a sizable amount of traffic — about half a gigabit per second. They were running this traffic over a single gigabit Ethernet link to an upstream ISP run by an ancient phone company providing them connectivity to their host, the Internet. As their traffic steadily increased, they consulted the ISP and ordered a second gigabit Ethernet connection.
Traffic increased steadily and almost linearly until it reached about 800 megabits per second, at which point it peaked, refusing to rise above a gigabit. The Web 2.0 company began to worry that either their application was limited in its performance or that users were suddenly using it differently.
On a hunch, my friend called me up and asked that I take a look at their Internet operations and configurations. Without going into a wealth of detail, the problem was that while my friend’s company had two routers, each with a gigabit Ethernet link to their ISP, the BGP routing configuration was done horribly wrong and resulted in all traffic using a single gigabit Ethernet link, never both at the same time. (For those interested, both gigabit Ethernet links went to the same upstream eBGP router at the ISP, which meant that the exact same AS-Path lengths, MEDs, and local preferences were being sent to my friend’s routers for all prefixes. So BGP picked the eBGP peer with the lowest IP address for all prefixes and traffic). Fortunately, a temporary solution was relatively easy (I configured each router to only take half of the prefixes from each upstream eBGP peer) and worked with the ISP to give my friend some real routing diversity.
The traffic to my friend’s Web 2.0 company is back on a linear climb – in fact it jumped to over a gigabit as soon as I was done configuring the routers. While the company has their redundancy and connectivity worked out, they did pay their ancient phone company ISP for over four months for a second link that was essentially worthless. I will leave that negotiation up to them, but I’m fairly sure the response from the ISP will be something like, “We installed the link and provided connectivity, sorry if you could not use it properly. Please go pound sand and thank you for your business.” Only by using some cryptic command line interface was I able to enable their Internet operations to scale with their application and get the company some value for the money they were spending on connectivity.
Web 2.0 companies need to get a better understanding of the host entity that runs their business, the Internet. If not, they need to need to find someone that does, preferably someone they bring in at inception. Failing to do so will inevitably cost these companies users, performance and money.
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It seems that open source maven, Matt Asay along with well-known Microsoft blogger Mary Jo Foley have come to the conclusion that Microsoft doesn’t need open source. Asay contends that Microsoft’s open source activity has more to do with regulators than best practices and user collaboration.
Microsoft’s open-source charade is not about customers. It’s about regulators. Until Microsoft can convince U.S. and European regulators that its market power is not as bad as it once was, the company will need to hide behind expressions of openness.
Hence, Microsoft “opens” up its protocols (i.e., lets everyone read but not touch…without forking over cash). It inks “open” interoperability agreements with Novell and others, which actually do nothing more than bind otherwise open-source success to Microsoft’s proprietary technology. Microsoft general counsel Brad Smith acknowledges the shift, or lack thereof:
“It is (a change in philosophy) in some significant ways and yet it has also other aspects that are a continuation and we’re probably thinking a little bit about both pieces,” Smith said, explaining Microsoft’s twin thrusts of promoting intellectual property rights by encouraging interoperability among various software platforms.Business as usual. Just under the openness guise.
I suspect that’s a reasonable assumption. Though the folks working in open source software from Microsoft like Sam Ramji seem pretty sincere. With Bill Gates retiring and Microsoft’s initiatives on open source wouldn’t it be a sardonic turn of events for open source spread like a virus inside the walls of Redmond (especially since that’s how detractors likes to describe open source software).
There are a number of ventures run by ex-Microsofties who are seeing success. Maybe the the question real question is, “How far does the apple fall from the tree?”
Last week Black Duck Software run by a former Microsoft employee, Doug Levin, acquired Koders an open source repository and search engine. Likewise Software, the maker of an open source unified authentication product was started by some ex-Microsoft employees. Starting as a proprietary software maker they eventually moved to a open source development model and have gotten involved with the popular open source Samba project. Finally, MindTouch an open source wiki developer is run by ex-Microsoft employees and has seen great success with their open source project. All the companies mentioned above are run by ex-Micrsoft employees and all seem to be having decent success in open source.
One of my favorite open source projects is Deki Wiki by MindTouch. The product solves many of the same problems as Microsoft Sharepoint. More so than Sharepoint, DekiWiki extends its collaboration beyond people to the application layer. Rather than striving to be an all-in-one solution Deki Wiki boasts a robust web services API that allows for integration between other applications. Already Deki Wiki supports authentication via LDAP and Active Directory as well as authentication systems from popular open source content management systems like Wordpress, Drupal, and Joomla!.
Today was the release of MIndTouch’s v8.05 (codenamed Jay Cooke) which was largely driven by requirements from the Mozilla Foundation (who will be relaunching their developer community using Deki Wiki). I like to see open source projects use open source software when they get the chance. Sometimes I think we do that because of solidarity among free software developers. However, in the case of Deki Wiki I think that it’s safe to say that Deki Wiki is not only open source, but also best of breed. I have raved about Deki Wiki before but this release has some very cool new features. Through web services you can enable real time chat, embed Google spreadsheets, query databases, and include interactive maps from Google and Windows Live.
One feature that really caught my eye was the new polygot feature that give you the ability to provide language support at the page and user level. I suspect this feature is especially useful to companies who want to easily provide content in a number of different languages. It’s also a very nice platform for collaborative content localization.
Another variation on the theme of application interactivity, Deki Wiki v8.05 now supports, OpenSearch. OpenSearch is a collection of simple open formats for sharing search results originally developed by Amazon and A9. Beyond these features MindTouch’s newest version includes an improved file uploader and content transforms to allow users to specify selections of text for syntax highlighting, SVG, LaTex and graphs. All and all a big step forward.
The jury is out on how significant Microsoft’s open source ambitions will affect their future plans. Many people are skeptical for the obvious reasons. In the meantime I think their is a lot of cool technology being created by these Redmond Refugees.
Technorati Tags: Black Duck Softwware, Deki Wiki, Koders, Microsoft, MindTouch, Open Search, Open Source, sharepoint
You can all Xohm now — and call it Clearwire. The much talked about WiMAX joint venture between Clearwire and Sprint Nextel is going to happen and the news is going to come as soon as tomorrow. The combined company is going to be worth $12 billion, The Wall Street Journal reports. Here are some facts:
Other details are sketchy, but here are my thoughts:
The elephant in the room:
This is a spaghetti-like mess of conflicts and self-interests. I wonder how open this network is going to be? Clearwire has a history of blocking other services such as VoIP carriers. Comcast is a known P2P offender. Will Google be our only search option?
The final word:
I told you so comes to mind :-)

The casual games market is booming, generating over $2.25 billion in yearly revenue despite virtually no brick-and-mortar representation or advertising and marketing costs. But is this market rewarding for investors? For VCs interested in this space, here’s rundown of how it works.

A casual game is defined as a stand-alone entertainment software title that is digitally distributed by one or many “portals,” or independently owned Internet retail sites. Casual games typically operate under a try-before-you-buy business model –- the downloads allow players to play for a set period of time (usually 60 minutes) before shutting down. If the player wishes to continue playing, they must pay the retail price, which they can do electronically from inside the program, instantly unlocking the game for unlimited play. The average rate of purchase to play is lower than 1 percent, and games that convert higher than 2 percent are considered “hits.” The largest market for these games is women ages 30-60, a significant departure from the standard computer games market.
Development costs
The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead. This investment usually pays for between eight and 12 months of work. Of course, there are ways to reduce costs. In recent years, many developers have outsourced art and coding to companies overseas, in places like Eastern Europe, India or China. But such a move needs to be carefully managed, as many outsourced games are shipped with little quality control, often sporting poor or confusing English.
The primary profit center for casual games is online retail. Games in the genre retail for $19.99, minus retailer discounts and incentives. Since conversion rates for a casual game usually linger below 1 percent, the only profitable games are hits – mid-level successes rarely recoup their development costs. Causal games are not a high-margin business. Because the market involves so many middlemen, the final slice of the pie that makes it to developers is usually quite small.
Investing
Investment in casual game development can come in two forms: as a publisher or as a development partner. Each carries its own risks and rewards. Typically most VC investment in the casual games industry goes to the publisher, and most of the major publishers (including PlayFirst, Big Fish and iWin) were founded with VC money. Publishers then contract with individual developers to create games, paying them an up-front amount as well as a percentage of sales. Once the game is completed, publishers then distribute the game to portals and handle receivables from those portals. Most of the major publishers also maintain portals of their own, retailing both titles they publish as well as other games.
VC money does not, of course, guarantee a hit game. PlayFirst is the best example of using venture capital to successful ends, commissioning Gamelab (where I currently work) to develop their first set of titles, including the very successful Diner Dash. But another Playfirst-commission title we developed, Subway Scramble, didn’t do nearly as well.
Recently, a few studios have worked with VCs on the development side and then self-published the resultant games. This method eliminates the publisher’s revenue share, meaning more of the total income goes to the developer. Studios that have followed this method are typically more established in the marketplace, with at least one successful title under their belts. However, the lion’s share of the game’s sale price still goes to the portals and distributors, and recoupment can be slow.
Revenue streams
Developers and publishers depend on the revenue from hit games to subsidize their output, and there is still no dependable method to predict which games will be hits. With an average of one new game getting released every weekday, the market is already becoming saturated. Because development time is relatively short, a successful game will see its mechanics and theme copied and cloned within six months to a year of being released. So while the development cost of a casual game is low compared to a standard PC or console title, the chance of a single title turning a profit is also reduced.
Secondary revenue streams from casual games include advertiser-supported, “free-to-play” versions, which are generating a higher revenue-per-download rate than purchased games, as well as boxed
physical retail copies (usually handled through another third-party distributor) and ports of the game to other devices, including mobile phones and portable gaming consoles. Because casual games are
typically small in file size, with simple input mechanics, they make this transition more easily than complex PC games.
Investing in the casual games market is much like investing in any content market – dependent on a large number of unpredictable forces. There are proven marketing and content models that are exploitable, but the saturation of the market with products slavishly following those models steadily reduces their effectiveness. For a VC, the best bet is to work with an established developer with a strong, marketable idea and keep costs low. Anything else is way too risky for a market this crowded and volatile.
Written by K. Thor Jensen, who’s worked in the games industry for nearly 10 years and is currently an associate producer for Gamelab.
Image credits: playfirst.com, bigfishgames.com, and iwin.com.

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The demand for broadband in the U.S., after growing at an explosive rate for almost two years, has started to slow, largely due to high market penetration rates and a struggling economy. UBS Research forecasts that the number of U.S. broadband connections will grow 11 percent in 2008, down from growth of 16 percent in 2007. The carriers — the cable operators and phone companies — are beginning to feel the impact, and are subsequently looking for ways to squeeze more dollars out of the broadband business.
Verizon, for example, is pushing people to sign up for its more expensive FiOS service. Others are looking to use “speed boosts” as a way to lift their ARPU. This is not a new strategy: BellSouth, before it was acquired by AT&T, made good money by selling higher-speed tiers at a premium.
The latest company to follow this path is Windstream, a Little Rock, Ark.-based RLEC. The company said recently that it’s offering 12 Mbps ADSL2 service in some parts of its 16-state network. More importantly, it has increased its lowest-speed tier to 3 Megabits per second. Our good friends at DSLReports add that Windstream is offering the 12Mbps/1Mbps tier for $19.99 for the first six months, and $45 per month after that.
In recent months, Comcast started experimenting with 50 Mbps service (in Minneapolis), while Qwest said it it will start offering two new, higher-tier services — Qwest Connect Quantum (20 Mbps) and Qwest Connect Titanium (12 Mbps) — in certain cities. Broadband providers will have to convince consumers that they need the speed boost, however — that speed can improve their online experience.
It should come as no surprise that the carriers have let go of incremental speed upgrades and have gone ahead and doubled or tripled the speeds of their offerings. Why? Because bumping speed to 2 Mbps from 1 Mbps doesn’t really feel like a big boost. A 6X speed bump, on the other hand, makes the Internet much faster — and worth paying for. Suddenly, Hulu and YouTube become much more fun to watch. If a subscriber believes that he or she can download music, stream videos and connect to their favorite social networks faster, they will pay a premium price for that speed.

Never mind the fact that how fast content gets delivered to our computers is mandated by not just access speeds but several factors, such as congestion on the backbone networks and servers’ ability to dish out data. As our accompanying chart shows, the downstream speeds might be going up, but the carriers are stifling innovation by controlling the upstream speeds.
Broadband 2.0 is all about collaboration and sharing, and that requires just as much upstream bandwidth as it does downstream speeds. Regardless, this coming year is going to be fun as the cable companies and phone operators will do unnatural things to entice new subscribers, starting with offering faster connections at lower prices. Nothing wrong with that.

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As data moves into the cloud, storage companies are taking advantage of virtualization and adding more memory to the data center. Techniques such as storage virtualization can improve the usage of existing storage hardware and make provisioning easier, while adding memory to the data center can make accessing information faster.
Many companies are evaluating their use of memory in the data center as they try to strike a balance between easily accessible cache memory powered by flash and slower-to-access disk memory powered by hard drives. At the same time, they’re trying to make their storage easier to provision and more reliable by looking at some form of virtualization. Both trends will change the dynamic for large storage vendors in the years to come.
As you move along the storage technology continuum, you’re trading price for speed. Getting information stored on tape, which is cheap, can take hours or days while accessing something on flash, which costs a pretty penny, takes microseconds. Plus, solid-state drives using flash can’t possibly store all of the data people are creating. There’s also the question of how reliable it is.
Given this, most companies requiring huge storage arrays rely on expensive machines from the likes of EMC or HP. Or they make their own “storage cloud” using commodity disk drives and a proprietary layer of software. By allowing companies to allocate and provision the storage in a software layer, it virtualizes the storage array. It’s essentially the same model that underpins the storage services offered by Amazon S3 and Nirvanix.
Meanwhile, tier-one storage equipment vendors companies such as EMC, IBM and HP have recognized that cloud storage is the future of computing, and are attempting to ride that wave without cannibalizing their high-margin box business. For example, EMC is offering services for SMBs through its Mozy acquisition. IBM last year purchased XIV, which makes the software that can be used to virtualize storage. Large companies such as NetApp and 3Par are attempting virtualize storage as well.
But once the cloud is in place, there’s still the issue of calling up data and delivering it relatively quickly. For certain applications, such as those requiring instantaneous access to large quantities of data like seismic graphing or historical financial analysis, cloud storage may never replace a spinning drive connected to a sever via Fibre Channel.
But for many applications, including media delivery and most application delivery, tweaking storage for the cloud means adding faster cache memory or optimizing the storage infrastructure by geographic location. Nirvanix, the startup providing hosted storage in competition with Amazon’s S3, touts its multiple storage clusters as a way to deliver faster access to stored content. It’s also looking to provide nodes on the customer premise called “NAS heads” that will basically allow for frequently called up “hot data” to be stored there.
Alternatively, or possibly in conjunction with such a setup, a customer interested in amping up the speed of cloud storage might buy equipment from startups providing different levels of cache to aid in hasty data retrieval. We’ve covered some before, such as Atrato, which actually offers a box of disks attached to a controller that runs software designed to access and configure the hundreds of spinning disks. The result is the reliability of spinning disks with a faster information retrieval speed. Others that rely strictly on intelligently routing needed data to cache included Gear6 and Xiotech Corp.
Storage being served via the cloud is a forgone conclusion. It only remains to be seen if a startup like Nirvanix can grow to compete with the big players in storage or hosted computing, and how the larger storage vendors will walk the line of creating cloud products without jeopardizing their hardware business.
A far more interesting trend to watch will be how the growing amount of stored data is kept and delivered in the fastest amount of time. For proof that storage is relevant check out Facebook’s hardware. A little more than 8% of their servers are devoted to the distributed caching system, memcached. The entire purpose of those servers is to speed delivery of information for the social network. In this age of instant gratification, we may find that cache is king.
