
Google is working on voice search functions with their GoogleMaps on Blackberries. Now, this is really old news as I have covered Microsoft’s TellMe service which does exact same thing for more Blackberries except using Microsoft’s LIVE search and LIVE maps.
Now, in the long run, I would predict Google win this voice-search race since Google does have better search engine and better maps.
blackberries, Blackberry, cell phones, Consumer, Cool, exact same thing, Gadgets, Google, Google, googlemaps, microsoft, old news, search functions, search-engine, tellme service
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The idea behind Glassdoor is simple: You tell me your salary, and I’ll tell you mine. The stealth startup, which raised $3 million from Benchmark Capital last March, just went live. The site collects company reviews and real salaries from employees of large companies and displays them anonymously for all members to see. (The startup plans to make money from ads targeted at job seekers, premium services, and aggregated compensation data it wants to sell to HR professionals).
The idea is to collect as much detailed salary information and feedback for every job title at a company so that job seekers can know how to evaluate an offer, and current employees can see how they are doing relative to their peers. “When the annual compensation review comes,” says CEO Robert Hohman, “you need to know what your market value is.” Or you can just live vicariously through others.
So how much does a Google software engineer really make? The average, based on ten submissions, is $97,840. And the range is between $80,000 and $150,000, with annual cash bonuses coming in anywhere from $20,000 to $45,000. Adding salary and bonus together, the Google engineers that have entered information on Glassdoor average $112,573 in take-home pay. (And then there are stock options on top of that). Yahoo and Microsoft engineers get about the same salaries, but smaller bonuses, leaving their take-home pay at an average of $105,642 and $105,375, respectively. Apple software engineers make only about $89,000, on average, but they get to create some of the most loved products on Earth.
As a teaser, anyone can see the full details for four companies (Google, Yahoo, Microsoft, and Cisco), but beyond that it is a give-to-get model. You need to post your own review to see the other reviews. Same with salaries. (Using a variety of techniques it won’t discuss, the company does its best to sniff out false posts). And each company and CEO gets a rating. Here’s a chart comparing Jerry Yang’s and Steve Ballmer’s approval ratings from their own employees over time (Yang’s is currently 59 percent, Ballmer’s is 69 percent):
Google CEO Eric Schmidt’s approval rating, incidentally, is 89 percent. While the overall satisfaction rating for Google as a company to work at is 4.2 out of 5. Microsoft’s satisfaction rating is exactly the same, whereas Yahoo’s is not surprisingly lower at 3.8. These ratings are by no means scientific. They are based on 124 responses for Microsoft, 50 for Yahoo, and 37 for Google, all collected during the company’s private beta. The more honest responses the site collects from any given company, the more accurate the results will be.
Beyond the ratings and salary information, what is really revealing are some of the in-depth reviews. Even at Google, it’s not all happy faces. “The free food is starting to wear off,” says Hohman. One review is titled: “Awesome culture, bad management.” Another one: “Fun at first, frustrating in the long run.” And the most devastating: “Google:An Elitist’s Playground.” Here’s an excerpt:
If you enjoy your individuality and time alone, Google is not the place for you (keep in mind I’m not an engineer). Google pushes a highly “googley” atmosphere, which is something akin to what the Brady Bunch would be like if they lived in communist Russia. . . . People are encouraged to have googley attitudes, wear plastic smiles, and not to question the infallible nature of the executive management group. . . . If you like feeling awkward during forced group activity, Google is your haven. It isn’t exactly “forced” (no guns), but if you don’t participate you become labeled as “ungoogley.” Once deemed “ungoogley”, you’re practically viewed as a rotten apple that threatens to spoil the bunch.
Advice to Senior Management:
“Stop acting as those you’re King Midas…just because you struck it rich with AdWords does not mean whatever you create will be tech gold. For a company that prides itself on innovation, I can’t think of any product Google has released since AdWords that has been truly innovative…unless you are calling Google’s mergers and acquisitions innovative (just because Google owns YouTube does not mean you can take credit for the innovation).
Someone is obviously bitter, but it doesn’t make what this person says any less true. (Assuming it truly is a Google employee—there is no way to know for sure). Most of the reviews for Google are positive. Reading through all of them gives a nice cross section of attitudes at the company. Who knew that the heated toilet seats at Google were such a big draw? Or that Netflix has a don’t ask, don’t tell vacation policy? (You take one whenever you can).
If Glassdoor can get people to fess up about their salaries and the inner workings of their companies, the Internet’s culture of transparency will claim another stronghold.
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Microsoft CEO Steve Ballmer sat down for lunch with editors and reporters at the Washington Post and told them print will be dead in ten years:
There will be no media consumption left in ten years that is not delivered over an IP network. There will be no newspapers, no magazines that are delivered in paper form. Everything gets delivered in an electronic form.
I just hope the Post’s Website will still be around because it is a great distribution partner for TechCrunch.
But seriously, we’ve heard these predictions before. And it is easy to make them again with the print media industry suffering a major contraction as advertising dollars flee elsewhere. Just earlier this week, I was on a media panel at NYU where Vanity Fair media columnist and Newser founder Michael Wolff told Newsweek editor Johnnie Roberts:
If Newsweek is around in five years, I’ll buy you dinner.
It’s a good line, and in general Wolff was pretty much the only person I agreed with on the panel. Still, I am not so sure print is ever going away. Paper is a more enduring technology than Ballmer or Wolff would have you believe. What is endangered is the current set of business models that produce print media. If the those businesses go away, obviously so do their products. But that presumes that new print businesses won’t emerge to take their place. Maybe they won’t be as profitable and maybe they won’t have as broad a reach, but as long as there is demand for books, newspapers, or magazines somebody will figure out a way to fill it.
(You can watch more videos from Ballmer’s lunch here)
Will Print Media Still Be Around In Ten Years?
( polls)
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Today at the D6:Conference, the corporate doyens and business leaders were out in full force, both on and off stage. Those who were grilled on stage showed were true to their form - Amazon’s Jeff Bezos charmed everyone with optimism for Kindle, Yahoo’s Jerry Yang was all emotion and patience, and Mark Zuckerberg of Facebook showed that he is still a young fella brimming with big dreams.
But it was the wily old Fox, News Corp founder Rupert Murdoch who proved to the most charming, candid, amusing, honest and informative at the same time. Candid enough to admit that there isn’t anyone to really compete with him. Honest enough to point out what a mess both Microsoft and Yahoo made out of their deal, and Google is still a great partner. About Yahoo and Microsoft he said: I’m mystified. I can’t understand the whole thing? Neither can we Mr. Murdoch. He talked at length about the future of media, both on and offline. His responses to a barrage of questions was lucid and refreshingly without corporate speak. He talked about online video, Hulu and future of movie distribution.
Murdoch told the audience he didn’t sue YouTube because it provided promotion for shows like the Simpsons. And Hulu, said Murdoch, was a way for News Corp to control its copyrights. Murdoch expressed interested in online alternatives to broadcast television and traditional film releases, but said he still expects television to be “central.” Releasing movies only online? — he said that’s possible, but hasn’t been tried yet (well, not by Murdoch’s crowd). He’d like to see movies released on all screens at the same time but vested interests in the distribution chain oppose it.
When the conversation turned to politics things got really interesting. Mr. Murdoch can hardly be acused of being a democrat or a liberal, but he viewed Barack Obama positively and wanted to meet Obama. “I want to know if he’s going to walk the walk,” comparing him to rock star. He didn’t quite endorse Barack, but he said Senator John McCain, the Republican candidate for US president has problems and challenges.
Read full transcript on All Things D, and watch the video. Photo and video courtesy of the D6 conference. Photo by Asa Mathat.


When it comes to casual games online, they tend to be built in Adobe’s Flash (see Kongregate). But Microsoft wants people to start creating Web video games in its competing Silverlight.
Today, it is taking a step to make that easier by introducing the Popfly Game Creator. Microsoft launched Popfly last year as an easy way to create widgets and mashups using Silverlight. With Popfly Game Creator, it is adding a simple Web-based authoring environment for creating casual arcade-style games.
The tool is built for non-programmers so that anyone can create a game, and is particularly aimed at kids and teenagers. It is entirely browser-based. You create a game using predefined templates that can be modified, and when you are satisfied, you hit play to run the code. The games run in Silverlight and will be hosted at Popfly, but are embeddable anywhere on the Web. Here’s a game Microsoft created for us with Michael as the main character.
The Game Creator starts off with templates for about 20 different types of games—from space invaders and breakout to racing games and shooters. Game makers can populate their games with hundreds of characters, background scenes, sound effects and objects, or create their own from scratch. More details can be found on the Popfly wiki.
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Adobe is making a big play to make Flash the de facto viewing environment not only for Web apps on your PC, but also on your mobile phone, your TV, and any other screen you can think of. It is announcing the Open Screen Project to make it easier to develop applications across devices—using Flash, of course. David Wadhwani, general manager of Adobe’s platform business (which includes Flash/Flex, AIR, and Cold Fusion), says:

We believe it is time for an industry-wide movement for a consistent way to develop across the Web for PCs, mobile devices, and TVs.
To help the project along, Adobe is:
1. Opening up the runtime to its Flash player for the first time so that anybody can create their own customized player. Specifically, it is going to open up the SWF and FLV/F4V specifications. In the past, developers had to sign agreements not to create derivative Flash players because Adobe wanted to avoid the fragmentation that Java experienced during its early years. But now it feels that Flash is a strong enough standard to withstand the introduction of some new evolutionary branches.
2. Removing licensing fees for Flash on mobile devices. While Flash is free on PCs, cell phone makers and other device manufacturers must pay a royalty fee. This was a $52 million business for Adobe last year. (Versions of Flash are on 500 million mobile devices already, and that is expected to grow to one billion over the next 12 months). That business (which represents only 2 percent of Adobes overall revenues) is going away. Starting with the next major release of Flash (and AIR) for devices in 2009, it will be free to device manufacturers. That should help Flash spread even more.
3. Publishing the APIs for porting Flash to other devices. This currently also incurs a royalty fee. By opening it up, there is no reason why every device shouldn’t come with Flash pre-installed.
4. Publishing Adobe protocols for pushing content to devices like Flash Cast and AMF. Adobe will also work with wireless carriers on protocols for over-the-air software updating. (This is actually a hard problem because most software downloaded to a mobile phone gets stored in read-only-memory, where it pretty much stays until the device is replaced. Getting mobile software to update as easily as desktop software is the key to making sure mobile apps keep up with the times.
On the application creation side, Adobe increasingly will be adopting a widget approach. There is not much difference between a widget that runs as a module on a Web page and a mobile app that runs on a small screen. Wadhwani explains:
These things can expand up. Developers are looking to optimize for these small screen sizes. Instead of squashing it down from a desktop experience, it is easier to start small and build up.
The same approach can be used for apps on other devices as well, such as set-top boxes.
The promise of the Open Screen Project to developers is the age-old dream of being able to write an application once and deploy it anywhere across any device. Adobe and its slew of partners in the Open Screen Project (Nokia, Sony Ericsson, Qualcomm, Samsung, Motorola, LG, Toshiba, NTT Docomo, Chungwa Telecom, ARM, Intel, Marvell, Cisco, NBC Universal, MTV Networks, and the BBC) are not alone in this desire. Notably absent from Adobe’s list of partners is Apple, Google, and Microsoft. Each has its own ideas on how this cross-device compatibility will work.
Apple thinks you should just buy Apple products that work seamlessly together (Mac, iPhone, Apple TV). Steve Jobs also notably snubbed Adobe by refusing to put Flash on the iPhone. Maybe his engineers can now make their own version that satisfies their exacting standards.
Google has never been a big fan of Flash, preferring the speed of Ajax in its Webtop apps. On the mobile front, it is betting on Android, its own open operating system. And it also develops mobile apps the traditional way—one device at a time.
But the company with the most overarching and different approach to Adobe’s in this regard is Microsoft. It is pushing its own alternative to Flash: Silverlight. (Although it has licensed Flash Lite for Windows Mobile as a stopgap measure until Silverlight works on mobile devices). More radically, Microsoft differs on how to make apps work across devices. It’s answer ultimately will be Live Mesh. As I wrote last week when Microsoft officially unveiled Live Mesh.:
The basic foundation of Mesh is this feed-centric programming model. A Web developer can build an app using any programming language or tools he likes (Python, Ruby on Rails, Flex) and then sync it across devices and other applications using two-way feeds as the basic data and communication channel. The promise for developers, says product unit manager Abhay Parasnis: “If you Mesh-enable your application, we will let you extend it to other devices.”
In many ways this effort is a counterweight to what we are seeing with Adobe Air or Google Gears, which are efforts to take browser-based apps offline. With Mesh, Microsoft is in effect reasserting the primacy of client-based applications. . . . Developers can customize their apps for whatever device they originally reside on—whether it is a PC, a smartphone, or a set-top box—and then Webify them by syncing them to other applications across the Web.
The more competition we get for ways to bridge applications across devices and screens, the more likely that we’ll actually start to see some of our favorite Web apps on something other than our laptops.
(Photo by AMagill).
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Last night, Microsoft pushed out a ton of new features to Windows Live Maps, including a face-lift to some of its 3-D cities (Las Vegas, Dallas, Denver and Phoenix), the ability to export your collections to GPS devices and GeoRSS feeds (which means I can make custom maps for my Dash GPS), support for 3D-map video tours, better directions and traffic information, and also one-click directions that change the route on a map based on what direction you are coming from.
But there was one feature that really caught my eye. You can now import KML files into Live Maps. KML stands for Keyhole Markup Language, and it was invented by Keyhole, the acquired startup behind Google Earth that is now part of Google. KML has become a standard for describing maps hosted on the Web.
What this means, though, is that Live Maps can now drink Google’s milkshake. Because all the customized maps that people have made and share on Google Maps can be grabbed as a KML file. So now Microsoft can benefit from all that work done by Google Map users by simply slurping all of those maps into Live Maps.
For instance, here is a Google map created by a user named Matthew B. titled PA & NJ Winter Camping that shows camping sites in those states:
Now, here is the same map sucked into Windows Live Maps. It is the exact same information with the same pushpins and descriptions layered into Live Maps:.
Of course, this is a two-way street, since any customized map on Live Maps or in Microsoft’s Virtual Earth can now also be exported as a KML file. Google can take out its straw and slurp right back from the Live Maps glass. The difference is that Google’s glass is a lot more full and is more yummy because so many more people have created customized Google Maps than customized Live Maps.
So right about now, Microsoft is wielding an old wooden bowling pin, wiping its chin, and ranting, “I drink it up!”
(Milkshake photo by Dion Gillard).
And here is a picture of an enhanced 3D Las Vegas:
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Today more than ever, the Web is a global game. Below are charts from a new State of the Internet report from comScore that paints a picture of global competition on the Web.
In 1996, two thirds of all people online (66 percent) lived in the U.S. By last October, that had completely flipped, with 77 percent of the online population living in the rest of the world and only 23 percent in the U.S. The U.S. still has the largest total number of Web surfers (162 million a month), but China is catching up fast (with 96 million):
In China, homegrown sites such as TenCent, Baidu and Sina all reach more native Web surfers than Microsoft, Google, or Yahoo:
In fact, the leading Websites in many big markets such as Russia, Japan, and South Korea tend to be homegrown as well:
Social networks are the fastest-growing category of sites (nearly 60 percent annually), but they still lag in terms of penetration (less than 40 percent) behind photo sites, entertainment sites, search, and portals:
The fastest growing of all social networks, of course, has been Facebook, which jumped from the second pack to where it is now running neck-and-neck with MySpace:
Drilling down into search, Google still dominates with 62 percent share worldwide:
And it dominates search even more in other countries than it does in the U.S., where it only commands a 53 percent market share (compared to above 90 percent in parts of Europe and Latin America):
Looking at the efficiency of its search ads, Google puts up an ad against only about half of its searches, whereas Yahoo puts up an ad 75 percent of the time. Yet for those searches where an ad is shown, Google gets 0.24 paid click per search compared to 0.18 for Yahoo and 0.14 for Microsoft. (Search advertising on AOL and Ask are also powered by Google and they show the same or better clickthrough rates).
For display ads, Yahoo and MySpace control the most market share, with 19 and 15 percent each, respectively. (Microsoft comes in a distant third with 6.6 percent):
The report also gives an estimate of the unduplicated reach of Microsoft and Yahoo. A combined Microsoft-Yahoo would have 173 million unique visitors a month across the globe, a 10 percent share of all page views, 32 percent share of search, and 24 percent share of display ads:
Both Microsoft and Yahoo each have about 260 million Webmail users (with duplication), with Google’s Gmail bringing up third place with 87 million (no wonder Google execs keep bringing up market concentration concerns in relation to mail and instant messaging):
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Flash Lite for mobile phones might not be good enough for Steve Jobs, but Microsoft is less picky. It is licensing Flash Lite for Windows Mobile. This is an acknowledgment of two things: there are a lot of developers and existing Websites out there that work with Flash, and the mobile version of Microsoft’s own competing Silverlight software is nowhere near ready to be deployed.
On the one hand, Microsoft is just being practical here. Adobe’s Flash is ubiquitous on the Web, especially for video. Even if Flash Lite is a compromise (it doesn’t run any apps or Web pages built with Adobe’s Flex tools, for instance), it does run on 500 million mobile phones already. Microsoft cannot ignore all of the apps being built for Flash Lite. (Jobs can because it is more important to him to protect the integrity of the iPhone experience by controlling it tightly).
But for Microsoft, this is just a stopgap measure until it can gain more traction for Silverlight, its Flash-competitor. The mobile version of Sliverlight 2.0 does not ship until the second quarter. Making WinMo more capable won’t detract from Silverlight’s appeal. There is a desperate need to get a full Flash-like experience on a mobile device. Flash itself is supposedly too slow on mobile phones. That leaves an opening for Microsoft to win over converts to Silverlight by bringing video, animation, and other rich-media experiences to mobile. Nokia is already on board.
Apple or Google could also try to fill the gap left by Flash on mobile devices. Or Adobe could get its act together and bring a more fully-featured version of Flash to mobile. The only other option is to wait a few years for mobile devices to become as powerful as today’s laptops so that they can display regular Flash Websites. Which option do readers think will win out in the end?
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