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Content Tagged with Online + video

9 Proven Tips To Increase Online Sales Using Video Marketing

The complete answer is Video marketing. However any video is not good enough and wont get the results you want. We have put together a list of 9 tips that will make your videos the sort of video that people want to watch and share with their friends. So t

podcasting: del.icio.us tag/podcasting

Best Practices in Fair Use for Online Video

The Center for Social Media just released a white paper with guidelines for using copyrighted material in online video. Fair use is often misunderstood (and rightly so, it’s a complex law), so I’m pleased to have a set of clear guidelines to point people to.

This is an especially great resource for anyone doing remixes, mashups, or other pop-culture derivatives. I recommend the PDF version, as the formatting makes it much easier to digest.

Miro: Democracy: Internet TV Blog

Podcast Statistics | Paul Colligan's Profitable Podcasting

"The Best Podcast Statistics and New Media Numbers That We Could Find Online"

podcasting: del.icio.us tag/podcasting

Is YouTube Killing Video Originality?

??The promise of web video was that cheap cameras, easy editing software and free online distribution would open up new vistas of creativity. Instead we???re just seeing the same things, mostly parodies, over and over. Some are just recycling the same ideas. It???s just becoming faster and easier, which is spawning more of it, as people chase video views on YouTube. Continue Reading.

Technology-News: GigaOm

code_swarm

Neat visualizations of code commits to various open source projects. Made with Processing.

opensource: del.icio.us tag/opensource

Online video promotion for your products

Technology is getting advanced at a very fast pace, online marketing is no exception. Website owners are using new techniques to lure in the customers for greater sales and profit. Online video promotion is the one step ahead for creating an ever-lasting impression on the site visitor. A video that is made in a professional manner can serve to enhance your company’s image and create brand image. You can do video integration to your website for online video promotion of your products. There are different ways in which video promotion can be used. They are as follows:

Video of customer testimonial: Video productions of customer’s opinions for a specific product/service are being used to create value based testimonial for a company. It can be used for various purposes like e-business card, sales presentation tool, assessment of the business success, etc. These video can be short or lengthy depending upon the product/service being talked about.

Promotional video marketing: Promotional videos contain moving visual accompanied with sound and sometimes even special effects. It is usually a fast paced commercial used for promotion of a product/service. They can be extremely lucrative in attracting the target customers and holding them back for a purchase. The length of a video ranges from few seconds to minutes, a properly made video are extremely effective in creating better online profits.

The Long & Short of YouTube Video

YouTube’s decision to allow long-form videos on its platform got a lot of people talking, including some bloggers claiming that it was a change in their strategy. (In case you want to know what changing strategy is all about, I can recommend reading this excellent article from Harvard Business Review.) What I found funny about this brouhaha over the new strategy is that it’s a really an old strategy that’s been dusted off for legal content.

Many seem to have forgotten that YouTube used to allow long-form videos on its platform. Sure, most of it was not-so-legal, and consisted of the latest television shows and other copyrighted content. In early 2006, I wrote about being able to find everything from cricket matches to television shows on YouTube. They eventually pulled them down, but only to appease the content owners they wanted to sign up for the YouTube platform.

Of course we all know some of the largest content owners decided to back Hulu, hoping to make it the destination site for premium video content. Hulu’s fortunes are getting better, but YouTube has been no shrinking violet. The site has grown to 82 million unique viewers per month and is as dominant as its parent company Google is in the search business. YouTube is so big that it rivals Microsoft in the search business. What that means is that YouTube has a lot of eyeballs but has had a tough time monetizing the content on its constantly growing site. YouTube isn’t the only online video player having a tough time with monetization. Many people in the online video sales business say that even professional video on sites like Microsoft and Yahoo is proving hard to cash in on, with as much as 50 percent of the inventory going a-begging.

YouTube’s problems are more acute because many of the videos it hosts are really short, which makes the content less useful when it comes to embedding advertising into the videos on the site. So it makes perfect sense for the company to encourage long-form videos on its network. Given that none of the big networks are going to give them their content, YouTube is going after produced episodic content. The long-form video opens up more advertising opportunities for YouTube.

They indicated as much at a special event launching the YouTube Screening Room in Los Angeles today. NewTeeVee has a report. NewTeeVee notes that “YouTube’s been hitting the film festival circuit, talking with directors.”

The strategy is rather similar to the one used by Google’s to popularize AdSense. By partnering with smaller content developers, YouTube is betting that it can aggregate enough traffic to sell to Madison Avenue. At the same time, there is a good chance that some of these small players will grow to become large video players and partners of YouTube. They could easily become a hub for indie movies, smaller and niche television content, and even foreign content, making it tough for startups such as Filmaka and Jaman.

Technology-News: GigaOm

Internet’s Least-wanted Gig: Online Video CEO

Three online video startup CEOs stepped down last week. The departures were for different reasons, but when you hear about them in the span of a few hours, as I did on Friday, they glom together. Herb Scannell of Next New Networks said his company would be better served by someone more web-oriented; Mollie Spilman deferred to her co-founder to lead Tidal TV; and Bill Joll of On2 didn’t give a reason, though it’s worth noting that his company recently had to restate earnings due to “falsified” sales accounts (the three are pictured in that order). And they’re not the only ones: Founding CEOs Josh Felser of Sony-owned Grouper (now Crackle) and Tim Tuttle of AOL-owned Truveo are also members of the recently-departed online video start-up CEO club.

Meanwhile, investors are calling for disciplined spending by online video companies (huh? where were you when those checkbooks were opened? VCs spent $461 million on this space in 2007 alone) and video views were down slightly in April (though I don’t doubt that at least that metric will rise overall).

Running a video startup isn’t a cakewalk. Despite its rising impact on the media business in particular and the population in general, the sector has few exit trophies on its shelf (YouTube, Grouper, Maven Networks, thePlatform, Wallstrip, Jumpcut, Truveo, Atom Films…the list isn’t much longer than that). And once a company is bought, the slog for revenue is hardly over.

According to our sources, YouTube will make $70 million to $90 million this year; a friendlier estimate from Forbes is $200 million. And that’s as Google’s Eric Schmidt, CEO of a company that did $16 billion in revenue last year, says making money on YouTube will be “our highest priority this year.” Meanwhile, the few public online video companies are feeling the pressure even more acutely.

And while video portals and video search may no longer be as hyped as they were 18 months ago, the new kids on the block — niche and interactive web programming companies, for instance, like Scannell’s Next New Networks, EQAL, JibJab, and Revision3 (which, full disclosure, produces the GigaOM Show, but has also been on a tear lately, signing web stars Veronica Belmont, Zadi Diaz, and Gary Vaynerchuk) — don’t seem any closer to turning a profit. And creativity and efficiency are hardly best friends. It may well be that this first generation of new media content companies paves the way for the future of entertainment but gets crushed by business realities in the meantime.

Lately, the belief seems to be that the money is in content delivery software and infrastructure — with Brightcove, for instance, revamping to compete with the current darling, Move Networks — but as Om has written many times, the CDN business is not a good one. Living just on top of it may be precarious.

That’s not to say I don’t believe in online video — just that I can see why someone would have trouble holding onto their CEO berth in this space.

Liz Gannes is the editor of our sister blog, NewTeeVee. Follow Liz’s work on NewTeeVee and NewTeeVee Station. Subscriber to NewTeeVee RSS feed by clicking here.

Technology-News: GigaOm

YouTube Monetization: Let Users Sell Ads

Partner Program not working out? NewTeeVee reports that YouTube will begin allowing content creators to sell their own ads, with the Google-owned video property taking a cut. The YouTube Partner Program, which gives top producers on the site a slice of ad revenue, opened to all last December. Now, at least one major content creator -- Revision3 -- is already handling some of their own ad inventory on YouTube, according to Advertising Age, and the plan is apparently to extend that option to other top producers.

In April, Google CEO Eric Schmidt promised new ways to monetize YouTube. "We believe the best products are coming out this year," he said. "And they're new products. They're not announced. They're not just putting in-line ads in the things that people are trying." Is letting users sell their own ad inventory the first of those new advertising products?

Monetizing YouTube, which dominates the online video space more completely than Google dominates search, has become a main priority for Google this year. Estimates on YouTube's revenues for 2008 range from $70 million to $200 million. Even on the high end that's just 1% of Google's yearly revenue.

Earlier this year, Google launched a free viewer analytics program for YouTube content creators, which should be helpful in selling their own inventory.

When Google launched video ads last August, we predicted that "AdSense for Video" was inevitable. "Google can offer two things to advertisers: a huge pre-built distribution network (via YouTube), and sophisticated bidding and campaign tracking tools (via AdSense)," we wrote. "For publishers, Google can offer a sophisticated monetization strategy, and they can also offer hosting (though they need to offer a non-gallery option -- i.e., videos that are hosted by YouTube, but not displayed on YouTube.com)."

The Partner Program was halfway there, and letting content creators sell their own ad inventory is one step closer. The next step would be letting producers manage their own Google handled inventory.


Web2.0: Read/WriteWeb

Watch Out TV: YouTube is Taking Over

The theme for this week must be the erosion of market share for dominant technologies. Earlier, we reported on the Firefox web browser's steady march into Internet Explorer territory, and today NewTeeVee points to a recent study from Ipsos MediaCT that shows the PC continuing to encroach on the television's dominating position for eyeball time when it comes to video watching. Where are you watching video? Vote in our poll below.

Ipsos MediaCT found that even though TV is still the dominant method of video consumption among those who have streamed a video online, that dominance is slipping. TV was down to 70% of video watching time from 75% last year, while "personal computer" jumped from 11% in 2007 to 19% this year. That was even more pronounced among teens. In the 12-17 age group, PC watching was 24%, while TV was down to 55% of screen time.

Though the shift toward the PC for video watching is more pronounced among the younger set, Ipsos said the trend was "relatively consistent across all age groups and genders." Even though the study only looked at the viewing habits of those who have streamed or downloaded video content, previous Ipsos MediaCT studies have found that is a rapidly growing segment of the population.

"Today, about half of all Internet users aged 12 and up have streamed a video file online in the past 30 days," said Adam Wright, Director at Ipsos MediaCT. "We really see these share gains in non-traditional video channels as not simply an isolated, generation-driven market effect, but rather a large macro-trend in the way consumers want their video content delivered that those in the entertainment industry should increasingly be paying attention to as we look forward to the rest of 2008 and beyond."

Last week, 28% of ReadWriteWeb readers indicated that they prefer online TV to cable. Now we'd like to ask you where you're watching most of your video these days? Bear in mind that a DVD watched on your television, is still video consumed via TV. (We realize this is not the same type of poll conducted by Ipsos MediaCT -- though it was clearly inspired by their study.) Let us know in the comments the different places you're watching video these days.

Where do you watch the most video content?
( polls)


Web2.0: Read/WriteWeb

Blender Open Movie Project 2 Released

In a bid to push open source 3D modeling software Blender as a suitable environment for professional 3D animation, Blender has released the results of its second open movie project. The 10-minute animated short, Big Buck Bunny, was released free on the Internet last Friday. The movie is licensed under the Creative Commons Attribution 3.0 license -- including all production files and the contents of the film's official web site. The project, which had been codenamed "Peach," follows up the successful "Orange" project which released the Elephant's Dream short in May 2006.

Peach, which was funded in large part by DVD pre-sales, invited seven of the top artists in the Blender community to Amsterdam from October 2007 until April 2008 to create the short. The team was given housing, a studio facility, and paid enough to reimburse travel costs and living expenses.

According to Blender, the project had four main goals: create new tools for editing and rendering hair, fur or grass in Blender, improve on character animation tools to make them more suitable to "cartoonish" motion, put the software through its paces for rendering large outdoor environments, and "further validate Blender as a professional animation creation suite." Secondary to those main goals, the open movie project provides everyone in the Blender community with professional-level source files to modify, remix, and learn from.

As for the movie itself, don't expect Pixar-level stuff in terms of story, but the animation is quite good. If Big Buck Bunny is indicative of what the software is capable of, Blender definitely proves its point about being a able, pro-level animation 3D rendering tool.

Big Buck Bunny can be downloaded for free in a wide variety of formats from the official page, as well as via BitTorrent. It is also up on Vimeo and YouTube and is nearing 150,000 views across both sites. Source files can be downloaded here.

The Blender Foundation isn't sitting still. They started work on the Apricot project in February, this time attempting to show off Blender's ability in the game development field by creating an open 3D game. The game will work on "at least Linux, Windows, OS X" and utilize the open source Crystal Space 3D engine and the Python scripting language. The Apricot project will kick off production in July in Amsterdam.


Web2.0: Read/WriteWeb

Blockbuster Kiosks: Still a Bad Idea

Blockbuster is struggling, and seems to be trying as hard as it can to keep that moniker. Even though the company's finance's are looking up, it continues to make one questionable move after another in its attempt to compete with Netflix, Apple, and Amazon. From its decision to try buying Circuit City -- another struggling retailer -- in some crazy scheme to sell movies and TVs in the same store, to the company's latest hair-brained move: in-store movie download kiosks.

Blockbuster first started talking kiosks last November, and last week unveiled the prototype to the press. The kiosks will work like this: Customers will visit a Blockbuster store and connect a supported digital media device to the in-store kiosk -- at launch, that will only include devices made by Archos. For a trial run at a few stores in the Dallas, Texas area, Blockbuster's kiosks will have a limited selection of movies, but CEO James Keyes hopes that will change in the future as the company plans to get more studios on board.

Last November, we expressed skepticism about the kiosk plan. "The major advantage [Blockbuster] had over Netflix was the ability to offer free in-store rentals if people returned mailed videos to the store," we wrote. An in-store kiosk cuts the convenience level in half -- now that you're not getting anything mailed to you, you're forced to make a trip to the store, and there is no longer any reason for Blockbuster to offer free rentals.

Much of Blockbuster's good news was at the store level where mechandising revenue rose 19.7% over last year. But as the Motley Fool points out, in-store kiosks might hurt that revenue stream. "I thought the purpose of winning foot traffic at the store level was to grow incremental impulse-item sales," writes Rick Aristotle Munarriz. "Folks walking in to use an automated kiosk are unlikely to bother with conventional checkout lines."

What About Redbox?

While it's true that Redbox DVD rental kiosks already have 6800 locations in the US -- more than Blockbuster -- and that the company is moving toward an IPO, Blockbuster's kiosks aren't the same. Redbox works because the kiosks are placed in locations that already have a lot of retail foot traffic -- such as Wal-Mart, Walgreens, and grocery stores. Redbox inspires impulsive movie rentals and is convenient for people already out doing other errands.

Blockbuster kiosks, on the other hand, would be in places you only visit if you're planning to rent a movie already. The convenience of no late fees is also diminished when you have to leave the house and download your movie to a portable device -- which may mean less than perfect video quality when you hook your device up to a television.

The Future is in Downloads

Last fall Keyes told reporters that he expects the DVD business to be a significant part of Blockbuster's business for at least 5 years, and that the kiosks are meant as a way to transition users toward a future of digital downloads. Netflix agrees that in 5 years the DVD business will be on the decline, but Netflix is skipping the "transitional" period and moving straight to downloading movies directly to the TV.

Blockbuster is also working on a set-top box, which will put its acquisition of movie download service Movielink to use. Unfortunately for Blockbuster, they'll be a late entry to a market that is already crowded with mammoth competitors, including Amazon, Apple, Netflix, and Microsoft.

Despite some good revenue news, Blockbuster still seems like a company that's making all the wrong moves as it struggles to transition to the digital world.

Perhaps the Onion says it best though, in the following news report.


Web2.0: Read/WriteWeb

Poll: Are You Still Watching Cable TV?

Chris Albrecht has a post on NewTeeVee this morning asking for suggestions to help him break up with cable. Even though cable prices have gone up 77 percent since 1996, which according to the New York Times is nearly twice the rate of inflation, many people are having trouble kicking the habit. "I hate dealing with the cable company, but I just can't seem to break up with it," says Albrecht. There are plenty of options out there, how have you cut the cord?

With the rise of web video, some even rebroadcast from television (YouTube, Hulu, etc.), P2P online TV (Joost, Zattoo, LiveStation, etc.), BitTorrent, iTunes, Netflix, and a host of set top boxes all offering television content, how come ditching cable is so difficult? Albrecht lays out three reasons for why he can't give it up:

  • Laziness: "It's hard to beat the one-stop shop of cable. It's all right there at literally the touch of a button."
  • HD: "TV shows on Hulu are great and convenient but are not in HD. I could stream HD content on ABC, but I'd have to watch it on my Mac ... iTunes doesn't offer HD versions of its TV shows."
  • Discovery: "There is a Zen-like satisfaction to flipping through channels and finding a cable oddity that I didn't know existed."

Despite my own hate-hate relationship with my cable TV provider, I too can't seem to walk away. Here are some of my own additional reasons:

  • Live sports: What can I say? I'm a sports junkie. Yes, you can get a lot of sports streamed live online these days, but not as much as over cable (especially in local markets), and if you add up all the costs you're talking about a significant investment just for sports.
  • Convenience: No downloading, no buffering, no waiting in line, no waiting for someone to seed last night's big season finale. Cable is always there for me, working just as promised. And if you have a DVR, you even get to watch it on your own time.
  • Impatience: Before BitTorrent, or iTunes, or Joost gets a television show, it is broadcast over cable or network TV. There are some shows I don't want to wait for: 60 Minutes, NOW with David Brancaccio, and Bill Moyers Journal come to mind. (You know, as long as there isn't a game on... ahem.)

But for everything there is to like about cable, there is an equal or greater number of reasons to cut the cord. The headaches I've gone through over the past few months dealing with my cable provider (Cox -- one of the few companies on the planet that can almost make Comcast start to sound good to me), from not showing up for scheduled service appoints to slipping things I didn't order onto my bill, should have been enough to make me cancel my contract, if not for television's addictive hold on me.

We've looked at the numerous Internet TV options on ReadWriteWeb in the past (see in depth reviews here and here), and on my computer right now I have Joost, Babelgum, Livestation, and Veoh installed. But none seem compelling or complete enough to grab my full attention away from cable.

Do you still watch cable television? If not, what made you give it up? Do you watch TV online? Let us know in the comments below, and vote in our poll. In the meantime, I'm going to check what's on.

Do you watch cable TV?
( surveys)


Web2.0: Read/WriteWeb

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