Apple’s second quarter 2008 earnings proved to be a huge blowout, though Wall Street reacted negatively to company’s conservative outlook. Well, they are almost always wrong on Apple - which is clearly a sentiment driven company.
Nevertheless, the highlight of the quarterly earnings was the supercharged Mac sales. The numbers match-up with recent reports that Apple was leaping up the US PC-sales charts. Revenues for the quarter were up 38%, highest since 2005 despite slowing iPod sales and scant iPhone sales.
Peter Oppenheimer, Apple CFO was conservative in his outlook for the September 2008 quarter giving many reasons, including “a future product transition.” Analysts from Technology Business Research think that “Product transition” is Apple-speak for cool new stuff. I concur. So what could be on menu?
TBR believes Apple will refresh its notebooks with the latest Intel Centrino 2 processors, which will improve performance and increase battery life. We think the company will do more than update internals, however. In addition to a redesign, TBR believes Apple will add TV tuners and may introduce a larger screen MacBook. To maintain the necessary product differentiation, Apple will probably use quad-core processors for the new MacBook Pros. iMac desktop PCs are not likely to get a dramatic overhaul, but Apple will probably beef them up.
What that means: Apple is going to do more than fine this coming quarter. Not only iPhone sales will goose up their revenues, the new products could add ore oomph to the company bottom line. The big cloud on Apple: Steve Jobs health.

Last July, at the time of the launch of the new iPhone, we asked the question, where are the iPhone games? Looks like we have an answer: they are coming, and in a big way. Of course, you can already buy Tetris and grab Tap Tap Revenge, the No. 1 free app, for, well, free, but the big commercial games are going to be hitting the iTunes App store soon, according to news coming out of the E3 game conference down in LA.
As BusinessWeek points out, Apple made a big splashdown at E3 without even clocking in a presence. That reminds me of its looming presence at the CES trade show every year without setting a foot in Las Vegas. Electronic Arts executives said they’re going to be making Spore, Tiger Woods & Need For Speed for the iPhone platform. SEGA America president Simon Jeffery pointed out that iPhone was as powerful as the Dreamcast player. SEGA has released Sega Super Monkey Ball and plans on releasing more games.
We aren’t surprised, and we have consistently said that iPhone could cause a major tremor in the mobile gaming market. According to data collected by Cellufun, AOL’s designated mobile game portal, “iPhone gamers are generating four times the number of page views” or about “an average of 21 minutes of game play and 65 page views per iPhone player session, compared to 11 minutes and 15 page views for sessions on other phones.” Wagner had predicted that the Nintendo DS and iPhone are most certainly on a collision course, and looks like he is right on track. I think iPhone is going to eat into handheld console revenues, at the same time reignite interest in mobile games.
Bonus Link: Our pick of iPhone’s Most Wanted Games.
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Yesterday evening, at a beachside dinner organized by our investors, True Ventures, I sat at a table full of relatively young entrepreneurs (I’m pretty sure I raised the average age by a few years.) Most of us had iPhones — both old and new — and most were Twitter users.
So it should come as no surprise that we all had an opinion about Twitterrfic, an iPhone client for Twitter. To sum up everyone’s thoughts in one word: horrific. Scrolling through messages should come naturally; it doesn’t. And the UI manages to leave you feeling about as satisfied as a cup of noodles warmed with hot tap water.
But we won’t have to use it anymore, for Twinkle by Gogo Apps, previously a jailbreak app, has just hit the iTunes Apps Store. Its UI is remarkably intuitive and easy to use. As John Gruber writes, “It’s an interesting contrast with Twitterrific — even ignoring cosmetic differences, the two apps take significantly different UI approaches.” I think that’s an understatement.
The best aspect of the service is the ability to find a person using Twinkler near you using the LBS feature of the iPhone — though currently it doesn’t seems to be working. This could turn Twinkle-Twitter into a social experience, a simpler and easier version of other complicated LBS-based, friend finder applications.
I like how one can quickly look at all direct messages in a separate window. In fact, there are numerous little things that I find appealing about this app. For instance, it takes just two clicks to start following someone on the feed. Sending private messages is easy and looking up profiles is even easier. What I don’t like: Not having the ability to quickly see replies.
My Rating on this iPhone app: 4 out of 5.
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The launch of the iPhone 3G can be summed up in one word, and it starts with a “c.” Instead I will go with comedy of errors. Activation delays, long lines, online issues, application roll-out issues — it has been a train wreck that makes Brittany Britney Spears’ saga seem like a quaint Victorian-era romance novel. Today is a perfect example.
Earlier today, fellow bloggers, big and small, got into a tizzy when someone got hold of a document saying that AT&T Wi-Fi for iPhone users had arrived. Hallelujah, for who doesn’t want free Wi-Fi to connect their iPhones and iTouch players? Unfortunately, everyone got too excited over nothing - the Wi-Fi is still not available, and the “document” was a mistake. Here is an email from one of their spokespeople in response to my question about the veracity of the news:
We have not made any announcement regarding free Wi-Fi and iPhone. The webpage was posted in error and is being removed. Wi-Fi is a real differentiator for AT&T and it is our intention to make it available to as many customers as possible, but we have no announcement at this time.
Funnily enough, this is not the first time we have seen the rumors break out about AT&T Wi-Fi on the iPhone. Then there was a brief release that quickly got abused, thanks to some system flaws. It’s like the boy who cried wolf. Someday the network will be live, and we won’t even care.
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The iPhones have been unboxed and torn down, so now it’s the Wall Street watchers’ turn to tally up who won and who lost among the companies that provide chips for the envy-inducing device. The big winner is Infineon with four chips, including GPS and 3G radio. Little-known chip firm TriQuint also won, with three power amplifiers inside the phone. Wi-Fi was once again provided by Marvell, but Broadcom scored low, with only a touchscreen controller and no GPS (which we had been expecting).
Most impressive was that the phone contains 19 high-value chips. For silicon vendors the iPhone represents an opportunity to push high-margin chips reserved for high-end smartphones into the average cell phone. Readers of this blog may take a BlackBerry or Nokia N95 for granted, but middle America or even Europe doesn’t always see the point. But if housewives and teens clamor for iPhones, chip makers will cheer.
That’s because the iPhone, in addition to making wireless broadband consumption more accessible to people, will drive smartphone adoption. And smartphones can contain up to six times the amount of silicon found in an entry-level phone. Despite TI not having a large presence in the iPhone, Bill Krenik, CTO of Texas Instruments’ wireless division (the second-largest wireless chip company behind Qualcomm), says the adoption of the iPhone is a good thing for chip makers everywhere.
“It’s a lot more fun to build iPhones and other high-end products than a simple voice-only handset because there’s a lot more design sophistication and exciting features like high-end graphics, but from a business angle there’s more semiconductor content for us to go after,” Krenik said. “There has been a lot of negative sentiment about what more can you really do on a phone, but we’ve ignored that.”
David Carey, president of the firm that conducted an iPhone teardown, Portelligent, said part of the risk point for the wireless industry was that everyone was satisfied — that nothing that would lull consumers into a more feature-rich phone. “If the iPhone does sort of capture the public’s imagination, it’ll have a direct impact on whether the cell-phone industry is a growth market for the chip business, or it stagnates,” he said.
Carey has seen the total space devoted to silicon inside a cell phone shrink as the radios and applications processors became more integrated. Qualcomm and Freescale offer such integrated platforms, while many handset makers still offer an integrated brain and radio for cell phones, even on their higher-end phones like the Samsung Instinct (although phones like the Instinct still offer plenty of other opportunities for chip vendors). Carey points to HTC, Motorola, LG and Samsung as handset companies who tend to consolidate silicon, and offers Nokia and Apple as examples of firms that separate the brains of the phone from the communications chips.
The move toward better integration is the norm in the industry, but despite the rise in the number of cell phones sold and an increase in the sales of wireless chips, it has led to lowered prices per unit. In 2004 when iSuppli started gathering data on the topic, about $23.77 was spent on silicon inside each handset on average. That number dropped to $18.65 in 2007. The wireless chip players are relying on handset growth to keep their sales on the rise — and hoping for next-generation features they can convince consumers and handset makers to buy.
GPS is one such technology gaining in popularity on high-end phones. The iPhone has it, and many software companies are actively trying to make programs and offer services that take advantage of it. Other technologies waiting in the wings are mobile television, which would require chips from Qualcomm in the U.S. or those from Dibcom or Samsung in other countries, and HD video that would require higher-end applications processing such as that offered by Nvidia’s APX 2500 or Texas Instrument’s OMAP 3. Regardless, the iPhone might do more than make semiconductors fun. It may keep chip vendors happy.
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It was over a decade ago when I got my first broadband connection — by today’s comparison a very slow DSL connection from my then-local provider, Verizon Communications, which went by the name of Bell Atlantic. At $60 a month (not including the cost of the modem), the service, which got around 256 Kbps on a good day (vs. top speed of up to 640 kbps), was really a novelty.
With the exception of many who worked in New York’s Silicon Alley, not many cared about the expensive, always-on connection. Being a broadband nerd of sorts, I couldn’t care less about the price tag; I couldn’t wait to pay more to get more bandwidth.
I am reminded of that moment — of that thrill — of experiencing the web without delays, thanks to the new iPhone and its ability to connect to the 3G network. I already can’t wait for AT&T to upgrade their network from HSDPA to HSPA to HSPA+ to LTE so we can get faster and faster broadband.
For now, the best we can get on the iPhone 3G is HSDPA, which has a theoretical download speed of between 400 and 700 Kbps, though Apple on it site says it’s going to be 2.4x the speed of EDGE - about 100 Kbps. Still, I am going to go out on the limb and mark July 11 down as a red-letter day for 3G wireless.
Don’t get me wrong — it isn’t the day 3G wireless was first introduced in the U.S. Neither is iPhone the first 3G phone. I have had 3G phones, USB and PC Card modems for a while now. It isn’t the first time I have used 3G broadband; I am on old hand at using EVDO to connect my laptop to the web, or at connecting my Nokia e61 to a 3G network whenever I am in Europe, or using the Nokia N95 to snap-and-share photos and videos via one of the life-streaming services.
Yet this is the first time that a 3G connection on a non-computer device actually feels like a broadband connection. “This device is a true game-changer. Why? The immediacy of the data at your fingertips is huge. Imagine, looking up anything, anywhere,” is how AT&T Mobility CEO Ralph de la Vega told me in a chat earlier this year. In the U.S. especially, the iPhone is going to have a major impact, mostly because are a PC-centric society constantly search for web-like experiences. (So far, most of the carriers have made their money off 3G computer connections. I am wondering how the iPhone impacts (or not) 3G usage in Europe.)
I received the new iPhone 3G on Friday, and since then I have been tinkering around it — a lot. My first (and perhaps lasting) impression: The 3G speed is quite addictive and it doesn’t take long to slowly start switching your daily compute tasks to this device instead of reaching for your computer.
A lot of that is because the iPhone has a generous screen and is very easy to use, but more importantly it has a more than adequate browser, making it an ideal candidate for being a “cloud client.” All that was missing was a fast-enough connection that helped “off-source” some (or, in the case of others, many) tasks from their computers.
The briskness with which I can surf web pages means it has become easy to keep and eye on this and our other network blogs. The email shows up in the inbox as quickly as on my desktop. NetNewsWire’s iPhone App has already become my preferred way to read RSS. Its ability to sync with the desktop client over the web only adds to its utility. Facebook on the iPhone is almost infinitely more usable than its web counterpart. (John Markoff is marveling at the pocket-sized experience as well.)
Truphone’s new iPhone app makes it easy to place VoIP calls on the iPhone, thereby making it less necessary for me to fire up the old computer to call mom. It sure would be nice to see a Skype client for iPhone. I am sure that over a period of time other habits will form — including watching YouTube videos - which just got bearable, thanks to a faster connection.
More importantly, 3G has freed me up from thinking about the availability of a Wi-Fi connection. Of course, if everyone else gets into the same habit, as I suspect they will, this is going to put some stress on AT&T’s 3G Network.
Going back to the early days of broadband, the thrill of doing mundane web tasks faster and without tying up a phone line didn’t seem as great in the beginning, but acted as a spark for the broadband revolution. It wasn’t till Shawn Fanning unleashed Napster that broadband demand took off, eventually leading to innovations like Skype, YouTube & Facebook.
I think that from that perspective, the iPhone 3G is going to provide a similar spark for wireless broadband. Just like touch and big screens are becoming increasingly commonplace in high-end phones, over the next 12 months I wouldn’t be surprised to find mobile device makers focusing heavily on the Internet, all while waiting for the elusive killer app, which none has seen just yet. Despite the tight control of carriers on wireless spectrum, this could be the start of a new wireless wave.
Photo of iPhone & Safari courtesy of Apple.
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The best thing that’s happened to Facebook: Apple’s MobileMe outage, the iPhone launch and iPhone activation problems across the board. Why? Because no one seems to be reporting on them being out for most of the morning. I just tried to get in; no luck. There is no update on their blog, either. I got a few responses to my question about Facebook’s status on Twitter, so this is not just a problem for me. Are you having Facebook problems as well?
Update: A Facebook spokeswoman emailed us back. “We did experience some issues with the site for a short time this morning, but it was never completely down. It was stabilized as of 10:10 a.m.” They are still investigating the root cause.

For once, the FedEx guy showed up right on time. Here it is — the unboxed pics of the new iPhone 3G. More thoughts to follow later. I guess I am lucky in a way because I didn’t have to deal with lines or deal with the activation process. The activation servers are down, thanks to an incredible rush to buy this phone. Apparently it is getting sold out across the world. If you are at an Apple store and want to send us photos or stream a Qik video, let me know and we can plug you in. My thoughts on the phone will appear over the weekend after I have actually had some time to play around with it. In the meantime, NewTeeVee has a look at the video-related iPhone apps and Earth2Tech has a round-up of apps that can help to save gas.

At $99 a year, I expect my online service to function all the time. So perhaps that is why I am a little upset that Apple hasn’t been able to launch their MobileMe service properly and are experiencing outages. The fact that the service was supposed to launch at a time of Apple’s choosing, leaves no room for excuses on today’s problems.
It is doubly disappointing because this is a for-pay and not some free service, where you get what you pay for. Many free services occassionaly suffer downtime. Apple’s DotMac service, predecessor to MobileMe was as temperamental as John McEnroe in his heyday. (Related Story: dotMac, time for a makeover.) The only saving grace is that my dot.mac email via the desktop client is working properly. Whew!
But I want to see a letter of apology and a refund for time lost to outage. Infact all paying services should be forced to refund the money for the time the services are down. That way the high cost of returning a couple of dollars is going to eat into their profits, making them work harder.


We’re drowning in emails related to iPhone apps here at GigaOM, but since the store opens today and we already did a list of iPhone apps, we’re turning the tables and asking, what would GigaOM readers do? You guys obviously want the 3G iPhone, so now tell us what you want on it? Mainstream apps like streaming radio from Pandora, Tetris or Scrabble, or opinions from Yelp? Apps that take advantage of the new GPS features like Where or Limbo? We want to hear about it.
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So in a couple of days the iPhone 3G is going to go on sale. Like many of you I am going to get this device as part of my duties as an intrepid reporter (and a shameless Apple-holic.) However, if you are rational, then you might want to read these reviews by the big three tech writers and their take on the iPhone 3G before you decide to hand over your credit card to the sales people.
I am sensing some hesitation on the part of the these reviewers. And now that you have read their reviews, are you still interested in buying the iPhone 3G.

Symbian, which recently agreed to be acquired by Nokia, is part of a growing number of mobile platform makers — Apple, Google, LiMo — that are all are vying for the attentions of the mobile developer community. The company sent over an email this morning with details of its Symbian Partner Network (SPN), which will theoretically allow members to work better in the Symbian ecosystem. There are tons of benefits to this new partner network, and I’m sure some of them are actually useful.
In exchange, “partners” would have to pay $1,500 for the annual membership, down from a previous $5,000-a-year membership price tag. Yet I wonder if $1,500 is also too much. Somehow it feels like, after spending $410 million on Symbian, its new corporate masters are pinching pennies precisely at a time when they shouldn’t be.
Symbian, thanks to Nokia’s deep pockets, can afford to spend liberally on the ecosystem. Not only that, it needs to spend liberally, for it isn’t the only game in town anymore. If it wants to keep folks (partners) loyal to its ecosystem, Symbian will have to throw in some sops. Google and Apple, after all, are doing their best to attract developers.

For a while there, covering the chip industry was like covering a race run by a rabbit and a cheetah. AMD was the rabbit, while Intel — with its much larger market cap and greater profits — was the cheetah. Evey now and then the rabbit would fool you into thinking he was going to pull ahead, but we all knew who was going to win. In the past few years, however, two things have brought more runners and more diversity to the course: a challenge to the x86 architecture, and the iPhone.
I could probably find a way to credit the iPhone for changing the furniture industry if I tried hard enough (it could be the new Six Degrees of Kevin Bacon game for tech journalists.) But in this case the iPhone pushed the real Internet — as opposed to a carrier-defined portal — out to mobile consumers and showed them how compelling such access could be. That made clear to carriers that data usage, which was already on the rise, could become a huge revenue booster if consumers were given the right type of devices. Which prompted chip makers to see gold in the form of the 33.2 million high-end handsets sold around the world.
That pushed the chip world into viewing these devices as mini computers requiring their very own processors. Obviously these processors need to be small, use very little energy and still cycle fast enough to load and display web pages, pictures and other mobile computing tasks. Chip firms had been thinking about those functions for years, but the success of the iPhone showed how important the mobile computing experience could be. So Intel begat Atom, a chip designed not for a mobile phone but for a smaller laptop that Intel calls a mobile Internet device.
Other chips firms aren’t standing still, either. Via Technologies, which for a long time had the handheld computer market to itself, is refreshing its line of chips. Qualcomm now has Snapdragon, and Texas Instruments is offering OMAP chips. The dark horse in all of this frenzy comes from Nvidia’s Tegra offering, which is really compelling in demos. But Nvidia has an uneven record of supporting its products, so it remains to be seen if the real-life experience can meet the high expectations set by the demos.
Nvidia is also making my chip coverage fun with its efforts to knock out the x86 architecture. Intel and AMD dual-, triple- and quad-core chips will never go away, but both Nvidia and IBM are pushing credible alternatives for high-end processing. Nvidia’s dressing up its graphics processing chips (GPUs) to run scientific queries, visually intensive tasks and repetitive problems than can be done in parallel, such as video decoding and encoding. The influx of digital media is creating a need for such capabilities in an increasing number of data centers.
IBM, meanwhile, is pushing its Cell processor — which was designed with Sony and Toshiba eight years ago for the PlayStation 3 — for enterprise servers and high-performance computing. In many ways it’s attacking the same problems Nvidia’s GPUs are, with encoding and Monte Carlo simulations showing off the Cell’s specially designed, nine-core architecture. IBM may have an advantage over Nvidia because of its enterprise focus. It offers an enterprise-ready Cell-based blade server, while Nvidia sells its chips to firms such as Atrato and Rackable for corporate consumption.
So the two-company race that was never all that competitive has turned into several races with multiple players. Ironically AMD doesn’t have a mobile processor yet, and isn’t really pushing its GPUs into jobs other than running graphics. Perhaps it believes that if it stays the PC course it can pass the cheetah while Intel focuses on Atom and smaller devices.

Parallel processing isn’t just for supercomputers or GPUs anymore. Computer makers are throwing multiple cores at everything from servers to your printer. But the focus on horsepower misses a crucial problem associated with adding more processors. To really take advantage of them, you have to rewrite your code.As anyone who’s ever hosted a demolition party well knows, you can only throw so many workers at a problem before people start to linger at the edges, swill your alcohol and generally stop helping. You need not just manpower, but a good way to organize those workers so that someone, says, preps a drop cloth before your walls get taken out. And others prep for cleanup while the plaster is flying.
Silicon doesn’t tend toward drunken destruction, but if you’re putting the cores in place, it would be great to give them better instructions. Otherwise the promise of performance is just a promise, which is why Microsoft and Intel recently pledged $20 million to two universities trying to figure out an easy way to translate the billions of lines of code into an instruction set for multicore chips.
Others are pushing Erlang as a potential solution to parallel programming, while those in the supercomputing industry are warning of a performance drop caused by applications not keeping up with the cores. Software startup VirtualLogix is trying to use virtualization software to govern how multicore chips run applications by making the programs think they’re running on one processor.
Last week, during the launch of the iPhone, Steve Jobs told the New York Times that the next generation of the Apple OS will not focus on new features, but will instead solve the problem of writing software for multicore processors. Apple has code-named the technology Grand Central, and based it on a programming language called OpenCL. It will parallelize C programming languages for graphics processors.
Besides investing millions of research dollars into the search for a magic compiler or reviving an older language, chip vendors are coming up with stopgaps. Unfortunately these stopgaps are focused solely on their own silicon. Nvidia has released a tool called CUDA to help translate C languages into parallel instructions that can be used by Nvidia’s GPUs for scientific computing. (Apple’s OpenCL looks similar to CUDA.) And AMD also has its own effort, called Stream.
Freescale on Monday announced a set of multicore embedded processors that come with software support in the form of a simulator that ships before the chips do. As a result, users can start their development efforts and test their multicore code weeks ahead of time. “Customers are not looking for suppliers to offer them a chip and then leave them to program it themselves,” explained Steve Cole, a systems architect for Freescale. “There’s a certain amount of support and market knowledge that we need to have to help our customers.”
With all the work it takes to rewrite code, it’s no wonder everyone from startups to established companies are desperately searching for the programming equivalent of a Babel fish to solve the problem. The one that succeeds will be responsible for taking computing to its next jump in speed.

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I played with the demo version of Samsung’s consumer-oriented iPhone killer in April and found it fun, but maybe a bit too much gadget crammed into too small of a space for me. It’ll be out on June 20 with a $200 price tag on the Sprint network, and today reviews appeared in a variety of places. David Pogue points out that the Instinct is long on features and short on polish when compared with the iPhone; Walt Mossberg agrees, saying the hardware is nice, but Apple’s software beats the Instinct’s hands down.
The lack of zing in the Instinct is a shame, and it shows how hardware and software can combine to create a novel design or a novelty design. The touch experience on the Instinct is a novelty design. It’s what Samsung calls a haptic touch screen, which means it vibrates when a user touches in a command. Pogue calls it gimmicky and he’s right, but I liked it anyhow. However, it’s hard to think of ways to integrate that vibration into features that push the Instinct to go beyond the constraints of a modern cell phone.
In contrast, the iPhone’s novel use of accelerometers and software give it the ability to orient itself (something the Instinct can’t do). That’s a feature that provides a similar Wow factor as haptic touch, but also can be used to change that way games are designed, turning the movement of the device into a type of joystick. That’s novel. Regardless of its novelty screen, people will buy the Instinct and it will certainly follow the iPhone in bringing touch as a user interface to the masses.

After months of rumor-driven frenzy, the much talked about 3G iPhone from Apple finally became a reality, promising yet another revolution in the mobile Internet experience. Offering a combination of great user interface with (slow) DSL-level speeds and location-based technologies, the new 3G iPhone is a game-changer.
Those are not my views; they come to use from Ralph de la Vega, president and chief executive officer of AT&T Mobility, the wireless division of San Antonio, Texas-based AT&T. A few hours after the release of the new phone, de la Vega chatted with me about the iPhone, its impact on location-based services, enterprise mobility and of course, the wireless web revolution it will unleash. Here are excerpts from our interview:
Om Malik: What are your thoughts on this new iPhone?
Ralph de la Vega (RDLV): This device is a true game-changer. Why? The immediacy of the data at your fingertips is huge. Imagine, looking up anything, anywhere. It (3G iPhone) allows you to leave your computer at home. It totally and completely mobilizes your data. Before this device you weren’t really untethered, but with this you are. I think people have tried to build a $100 laptop, and here is a $200 phone that can do all that over 3G. It will have a big impact, and will be ubiquitous.
OM: What are the big changes you think it will bring?
RDLV: When I was at the last CIO Forum, I thought people would ask me about lowering wireless prices. Instead I had CIOs asking me about push mail and security on the iPhone. I imagine they were getting questions from people within their company. I think what’s going to happen is that small groups of developers will start writing applications for their enterprise, and this is going to lead to the mobilization of the enterprise like never before.
OM: Do you think today is a red-letter day for location-based services?
RDLV: Absolutely! I think you will see a whole lot of applications using LBS and there are entrepreneurs who are going to be building them. This is such a huge opportunity. I think it will be interesting to see the combination of social networking apps with LBS.
OM: Ralph, as I wrote earlier today, I think the biggest concern is the ability of AT&T to handle the 3G network traffic that would emanate as people start using this new 3G iPhone. What are your thoughts?
RDLV: We have tried to model the usage of the new phone and prepared the network accordingly. We have taken our 2G iPhone usage data and we feel extremely comfortable to be able to deal with the demand. We have a maximum throughput of 3.6 Mbps and soon it will be 20 Mbps. The core of the network is going to run faster as well.
As Steve Jobs said in his speech, our 3G networks already have Wi-Fi like speeds. There are built in checks. As Steve pointed out in his speech, files above 10 MB will be downloaded over Wi-Fi that is fed by broadband connections. I think most average users are just that average and use data accordingly. There are, of course, bandwidth hogs.
OM: It seems like this is a device that is ready for mobile video and there are a lot of applications being developed for it that encourage mobile video streaming. Isn’t that going to overwhelm your 3G network?
RDLV: Clearly streaming video is the largest bandwidth-consuming application, but it is still not clear how many people will view video on it. We will know when we see the data. We have built the network with a lot of capacity, and we have it in control in the short term. So if we have a problem in the future, we will have the data which we can use to fix the problem.
OM: What are you doing about the bandwidth hogs?
RDLV: We are letting the customers decide the usage.
OM: Has there been a change in the cost of data plans?
RDLV: The data plans are different on the 3G iPhone vs. the 2G iPhone. Consumers will pay $30 a month every month, while enterprises will pay $45 a month. This is what you pay us on other PDA devices such as BlackBerry Curve. The SMS messages are not bundled anymore, and you pay for what you want. Again, the prices are based on what you buy.
Related Link: Robert Scoble interviewed John Donovan, the new CTO of AT&T, about the 3G iPhone and a while slew of topics. Have a look on Scoble/FastCompany.tv web site.


OK guys, instead of liveblogging the event, we are standing in line to buy the new iPhone, which went totally “real” a little while ago, according to a blog post by our buddies at Engadget and Gizmodo. But the company says no new iPhones till July 11, which is kind of a bummer. Here are some features:
* It is 3G
* Has a plastic back and thinner edges.
* The speed improvement over other 3G phones is 36 percent.
* 300 hours of standby, 5 hours of 3G Talk, 8 hours of 2G talk time. Seven hours of video and a day of audio. (I will believe it when I see it, for Apple makes some wild-ass claims about battery life that are just flat-out wrong. P-o-s Macbook Air is a case in point.)
* Geolocation’s Cadillac. I love this feature and can’t wait for the location-based revolution it will unleash, extending the good work of the folks at Nokia.
* It seems they’re still using the same processor, and the same kind of video-processing unit as they did with the original device. I wonder why that is?
Bonus link: Slim Pickings For Web Workers: WebWorkerDaily. They are rightfully underwhelmed, and after all the hype, so am I. What’s the point of not having the phone available on the day you announce it? All iPhone related news is not worth it, unless you can test it. Of course you can do press release rewrites…
NewTeeVee: Latest iPhone Wins One & Sucks Some On Video
Jobs photo courtesy of Engadget and their live blog coverage and extensive array of photos.

“iPhone, till now, has not exactly been video-friendly,” writes Liz over on NewTeeVee. And that is a damn shame because the screen is pretty awesome and made for enjoying video-on-the-go.
However there seems to be a thought that the new version with video features and 3G could change that. “I personally haven’t been persuaded by the touch-screen dream machine yet, but I’m thinking this could be my moment. How about you?,” Liz asks. Take our poll, and answer her question.

The New York Times, earlier this week pointed out that browser wars had erupted again with Mozilla Corp’s Firefox, Microsoft’s Internet Explorer and Apple’s Safari looking to one-up each other. While that certainly is true, the browser wars on the desktop are not as interesting as the sudden explosion of interest in the browsers on mobile devices. With billions of devices sold every year there is a big demand for mobile browsers. The market is an emergent one, with no real winners.
WebKit-based browsers on S60 and Apple’s iPhone are strong contenders. In addition, Mozilla is looking to develop mobile browser for phones that are based on Linux OS, as CEO John Lilly said in a chat with us earlier this month. They are all fighting it out with Opera of Norway. I have Opera Mini on my Blackberry Curve and I love it.
However, all these players should watch out for Skyfire, a Mountain View, Calif.-based company that went into private beta earlier this year. The company is about to announce that it has raised $13 million in Series B funding from Lightspeed Ventures previously investors, Trinity Ventures and Matrix Partners. The company has raised $17.8 million thus far.
What makes Skyfire so special? It has a mobile browser that can render regular web pages almost perfectly like the way you expect to see them on your desktop. Only Apple’s iPhone version of Safari has that kind of ability. However, Skyfire’s server centric approach allows it to render Flash-based content such as YouTube videos on mobile devices. That makes this browser really useful. While Skyfire works only on Windows Mobile platform, the company is hard at work on a Symbian version. I have seen an early stage demo and it works very well. When I saw this browser for the first time, my initial reaction was: Microsoft should buy this company and replace their lousy Mobile IE with this much nicer product. It would instantly make HTC devices usable.
On a more macro level, everyone in the mobile ecosystem - from handset makers to mobile carriers - is interested in a mobile browser, that can render web pages for view on the handset without writing special versions of the web content. Apple’s iPhone showed that a good browser (married to easy to use experience) can raise demand for data services. With Voice-related revenues peaking, mobile carriers are increasingly banking on demand for mobile data services to make money, as we have noted previously. According to UBS Research analysis, wireless data services “now account for 21% of total service revenues for the major carriers, up from 16% a year ago.”
In a recent report, mobile market research firm, M:Metrics pointed out that among smartphone users in the United States, mobile browsing has increased 89% year over year, and pageviews have increased 127 percent. More importantly, the time people are spending on non iPhone mobile phones based web browsers is increasing as well. Mobile advertising start-up, AdMob had come to similar conclusions when it analyzed the data it collected from its ad-network.
Against such a backdrop, it is not difficult to see why VCs want to take a flyer on a company like Skyfire. Sure it has its risks including fighting with deep pocketed incumbents, but the upside is big as well. As I said, it is early days in the mobile browser wars.

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For the past few days, I’ve been buried under a flurry of press releases coming out of O’Reilly’s Where 2.0 conference, currently under way just south of San Francisco. Many of the ideas/apps/startups are boring, a few are interesting, and a couple are, well, pretty good. I’ll write about them after I’ve had a chance to use them.
Meanwhile, one app that looks particularly interesting is the iPhone Plazer, from London-based social mapping startup Plazes, a company whose products I occasionally use. The app, which will be downloadable from the iPhone, will take coordinates from the “location library” and automatically “plaze” you, which is just a company-branded way of saying that it will geo-tag your location via the mobile device. So far, Plazer software has been available only on PCs and Mac.
Founder Felix Peterson has promised an early preview of the app once the iPhone opens up. I will update the post later; in the meantime, check out the screenshots.

Love it or hate it, one has to admit that Apple’s iPhone has been quite a game changer forcing the wireless industry to get off its duff and start innovating. I think a lot of people forget that iPhone is not just a pretty face and sleek curves. Instead it is a device that is changing our behavior and the expectations we have of mobile devices. Most observations about iPhone have been personal and anecdotal.
Today, however, I got a chance to skim through a report put together by San Mateo, Calif.-based mobile advertising startup AdMob, about iPhone user behavior — both in the United States and worldwide — that provides metrics to match some of the theories around iPhone. Clearly, these numbers are not an absolute reflection of iPhone usage, but they do seem to indicative of broader iPhone trends. (Full report embedded below the fold.)