» tagged pages
» logout

sorted by: recent | see : popular
Content Tagged with demos + physics

Away3D POPPY! The fun demo

Gosh,

I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive )

So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun )

Please leave a comment, I will appreciate it!

away3d: Blog

AWAY3D POPPY! The fun demo

Gosh,

I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive )

So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun )

Please leave a comment, I will appreciate it!

away3d: Blog

AWAY3D: POPPY! The fun demo

Gosh,

I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive )

So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun )

Please leave a comment, I will appreciate it!

away3d: Blog

Away3D Filters, Depth of Field, and Particles

This shows Away3D version 1.9 in action with REALTIME filters (blurring) on each object.
Make sure you get the latest version, which has the ownCanvas property.

This feature is pretty awesome, so check out what I made!

Click to make an explosion!

Depth Of Field + Particles

BlendMode Version!

BlendMode!

away3d: Blog

AWAY3D: Another Glimpse of Physics

away3d_physics_demo_11.jpg

Click the image or here to play Away3D basketball! )

Just like my previous post of materials "ala" Pete, well here are physics "ala" Pete.

 I decided to HACK some code together to get the effect I want (basically), and although I know the math may be flawed, it is something that I can use A LOT. It is a "custom" engine that works with both away3d and papervision3d.

This demo is just a preview of what I would like to share, but I want correct the math before I release it.

_pete

away3d: Blog