Adobe has released a new vector graphics specification for Flex called FXG, but some feel they should have kept with the standard SVG spec and extended it, instead of muddying the water.
Today, we’re going to talk about the design patterns in ActionScript. You may be familiar with those patterns if you’re familiar with OO(object oriented). But I won’t suppose you have much knowledge about it, all you need to know is just some basic OO principles, such as encapsulation, inheritance and polymorphism.
Use Ant inside Flex Builder 3. This step-by-step tutorial demonstrates on how Ant can be used to compile the flex applications within the Flex builder 3.
It’s not difficult to make a full screen application. But the sample below can save you a lot of time to look around a reference from the Internet.
We’ve all had those moments, when you have no inspiration for creating another game, or when you don’t know what to do next in your current project. To writers, it’s known as “writer’s block”. To us, it’s just an inspirational slump. Here are some techniques to overcoming this block of inspiration.
FlexChart is an open source Flash application built for uses in AJAX applications. The charting application is driven through dynamically through XML.
The application is implemented based on 3D Text Space. You will notice that the number of characters displayed in the Silverlight version is much less than that in Flash. It’s because Text Rendering in Silverlight is CPU intensive and too many TextBlock objects will make the application crash.
I think there are some other ways to increase the performance of using TextBlock in Silverlight. However, I didn’t have any idea yet. If you have have any suggestions, please feel free to share with me.
One of the things that I most liked about ActionScript when I first began to use it was how easy it was to pick up after using Java for several years. I have blogged about some of the similarities Java and ActionScript share, but there are also some differences (such as ActionScript's support for switching on Strings). In this brief blog entry, I will demonstrate one subtle difference in behavior in ActionScript from what I am used to from years of C++ and Java experience.
Every designer & developer loves handy tools that simplify frequent tasks.
And, even if you’ve a complicated software that does the same thing, usually it is much more effective to run a tiny, fast-loading application that does the job.
This is a list of 27 functional Adobe AIR applications that can help a web designer to design & develop better and faster.
Adobe AIR has grown immensely popular over the past months. With its popularity, many new applications have been released. During this period, the following 10 issues have been the mistakes I have seen most often among developers. Hopefully, this list can help you avoid the same mistakes when building your next AIR application.
Seeing Jop Wielens' implementation of Conway's Game of Life I wondered if I might be able to figure out a way how to run the whole game entirely with Flash's bitmapData methods. It turns out that it works, and it even works pretty fast. And at its core it just needs 3 lines of code
Previously, I have written about how puremvc takes a stand on patterns of gui architecture while Cairngorm does not. I have also proclaimed to colleagues, that I do not find puremvc especially great, but at the same time find it “good enough”, which is to be understood as: The current contenders are (were?) not any better, and puremvc solves the problem.
It is a wrapper around Adobe's fcsh, which gives you back the good thing about mxmlc: it's a simple and traditional command line compiler, which compiles your code and returns back an status code telling you if the compilation was successful or not. This may sound old-fashioned in the current shiny-powerful-and-bloated IDE times, but if you are a hardcore IDE person, you aren't interested in mxmlc nor in fcsh anyway.
The name is: FVorbis. Which stands for more or less “Ogg and Vorbis in Flash”. That’s right, pure ActionScript 3 implementation of the Ogg and Vorbis libraries that require no kind of native support from the Flash Player. A simple Vorbis player implemented using the new FVorbis lib compiles to about 46KB SWF file. And that’s it.