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Content Tagged games

RIA Run: Building next-gen games in Microsoft Silverlight 2

Show the world your game development skills using Microsoft Silverlight 2 and Silverlight_ Streaming and you could win* an Xbox 360 or other fabulous prizes.

RIA: del.icio.us/tag/RIA

NBA Live 2008 | ISO Link direto (FTP)

Final de semana chegando é hora de diversão, que tal ir começando a baixar a imagem(1.7GB) deste game em link direto (clicou baixou!) via FTP? Para sua tarefa não ser tão árdua, recomendamos o uso do DownThemAll!, ótimo plugin gerenciador de downloads para o firefox.
Descrição do game:
Quando o jogo está rolando e você está com a bola nas mãos o que vai fazer? Vai penetrar, subir até a tabela e enterrar ou encontrar um espaço e fazer um arremesso para três pontos?

Controle as várias opções de jogo para vencer as disputas um a um em qualquer ponto da quadra no NBA Live 08.
O jogo introduz o novo sistema Quickstrike Ballhandling, Essa jogada intuitiva atribuída ao analógico direito dá resposta direta que você precisa para realizar um repertório completo de movimentos de manipulação da bola que permite domínio completo do perímetro. Use os arremessos e contra-arremessos para enfileirar combos de lançamentos e fingir arremessos para enganar o defensor e criar um espaço para definir a jogada.
Características Especiais:
* Novo sistema de domínio de bola
* Saiba quem é quem ? usando o novo sistema de dados que rastreia o arremessador. Saiba para quem passar e quem vai defender melhor na nova cobertura que mostra exatamente onde o jogador é mais perigoso.
* Novo mecanismo de arremesso ? dos lances de 3 pontos ou qualquer outro arremesso cada um foi desenhado para dar resultados mais realistas.
* Modo FIBA ? dispute campeonatos com 8 seleções incluindo Estados Unidos, Espanha e França.
* On-Line ? Crie sua própria liga com até 32 times e coloque suas habilidades em cheque.
* Tamanho: 1.7GB
* Formato: ISO - Screenshot
* Idioma: Inglês

User:pteodoro: www.yesdownloads.org

Wine first release candidate

Homepage | Download

Today the first release candidate of the 1.0 release was published. Since wine is in the state of code freeze no new features were implemented, but a whole lot of bugs got fixed. How you can help wine to approach a stable 1.0 version is described here. As usual more detailed information can be found in the current release notes.

games: linuX-gamers.net

Cs 1.6 Full v19 + zbot - Apenas 6MB

Descrição: Counter-Strike é um dos games de ação em primeira pessoa de maior sucesso em todos os tempos, que virou febre em lan-houses de todo o Brasil. Ele desafia você a combater perigosos terroristas, com direito a muitos tiros, granadas e cenas emocionantes e cheias de tensão e adrenalina. Lançado em 1999 como uma modificação (Mod) do também famoso Half-Life, o CS em pouco tempo superou o game original em popularidade, tornando-se um fenômeno mundial.
OBS.: Jogo compactado para apenas 6MB - Apos descompactado com o KGB(Já incluso no arquivo), o jogo fica com 341 MB
Tamanho:
9 MB

User:pteodoro: www.yesdownloads.org

RealNetworks’ Games Division Going Solo

The casual games space keeps getting more interesting. Digital media company RealNetworks said today that revenue from its games division rose 33 percent in the first quarter, to $31.8 million; the company also announced it will spin off its games properties, which primarily consists of cellphone titles and its RealArcade casual game site, into a separate company (see CEO Rob Glaser’s appearance on the GigaOM Show last summer). “[T]he spin off will create a pure-play casual games business with increased transparency,” CFO Michael Eggers told MarketWatch, “[and that will] result in lower complexity in understanding and tracking RealNetworks’ performance.”

If the Alexa rankings are any indication, the new company will have a long way to go before they catch up with the likes of Electronic Arts’ (ERTS) Pogo.com. The real question, however, is how does this relate to RealNetworks’ stated intent to buy Scrabulous?

Technology-News: GigaOm

Epic Games Does Suppress Linux Talk

Homepage | Article

Last week we shared the sad reality about Unreal Tournament 3 that it's been 5 months and there's still no Linux client. There's not even any sign that the game client will still be made available for Linux once their "legal" problems are resolved. It was mentioned in the news posting that forum moderators for Epic Games, the company behind the Unreal franchise, had been deleting posts of users who had inquired about the status of this game for Linux. There is now confirmation that they are taking such actions to suppress the UT3 Linux talk.

Mentioned in the Phoronix Forums are links to screenshots showing a thread asking about the game's Linux status being removed. In addition, yours truly had tried asking for information in the Epic Forums as well.

In a kind message left on the forums (the thread, unless it gets removed) I had simply asked for a Linux status update whether it be big or small. My user-name and signature were rather identifying and not inconspicuous. Six others had then chimed in by replying to this post and agreeing that they would like to hear from Epic Games on whether they will be releasing a Linux client or just jerking its customers around.

Finally then, an administrator (Flak) for the Unreal Tournament forums had replied. His reply was solely a link to an UT3 FAQ thread. This thread was created in November before the game was even released in North America and prior to the UT3 Linux "legal" problems becoming known. The only mention of Linux on this FAQ thread was "We are currently working on a linux UT3 client that players will be able to use with the retail Windows version. As soon as it's available we'll announce it here."

Lastly, this administrator then locked this Linux thread to prevent any further communication, even though that FAQ thread didn't answer my original question of providing an updated status. When is it going to come? The same year that's the "year of the Linux desktop"?

What gives, Epic Games? For Linux gamers out there, if you're fed up in waiting you may want to check out Enemy Territory: Quake Wars. This id Software title was released in early October and just two weeks after its release was the ET:QW Linux client and even the ET:QW Linux demo. id Software has also been providing updates to this game that coincide with the Windows ET:QW updates. On the free software side, there are great games such as Nexuiz.

games: linuX-gamers.net

S.C.O.U.R.G.E v0.20 released

Homepage | Download

The 3d rougelike game has just been released in version 0.20. New features in this version include:

  • Full German and Italian translation
  • New trees for outdoor terrain
  • Each level now starts in a village with its own set of npc-s
  • A new UI theme with nicer cursors
  • Lots of new icons and models
  • Ambient sound (footsteps, torches, wind, etc.)
  • Outdoor weather (rain, fog, thunder)
  • Many small features and bugfixes

games: linuX-gamers.net

Penumbra: Black Plague for Linux

Homepage | Demo


Frictional Games' horror adventure Penumbra: Black Plague, a sequel to Penumbra: Overture has recently been released for Linux. A demo of the game is available for download. The full version can be purchased online. An expansion Penumbra: Requiem has been announced aswell. The publisher states, that compared to the previous part violence and combat are not even an option, so the games atmosphere can be experienced even more intense.

games: linuX-gamers.net

Wii Darts: Powering Ajax applications with Wii controllers

Ben and I gave a presentation at JavaOne on what's new with Ajax. Since this was JavaOne, we skewed a little more than we normally would to Java topics, and one of them was using the new Java Plugin, that has great new features such as being able to take a running applet out of the web page, and having it continue to live after shutting down the browser. Java is running out of process here, which also helps the "Java crashing the entire browser" problem.

Anyway, back to our demo. For some context, last year at JavaOne had us performing Guitar Hero on stage, so we knew that we had to use a gaming console in some way. This year it had to be the Wii, but instead of using the console, we decided to just use the controllers.

Wouldn't it be cool to control a Web page using the controllers? We thought so, and we set to it. You can talk to the Wiimotes via Bluetooth, so we needed a stack that would allow us to do just that. Java has a bluetooth stack. We could get an applet to talk to the Java stack. Hmm.

It actually took quite some time to test out the various stacks out there. In the end we went with a native system called Wiiuse that a lot of Wii hackers use. There is a wrapper library called Wiiusej that gave us exactly what we needed.

A quick test later and we had an application that was talking between the remote and the program. It turns out that the main controller sees a series of IR lights that are in the Wii sensor bar, and this allows you to simulate the system with any decent IR source. In the presentation room the big lights that shine on stage were strong enough to act as a sensor bar so we won't even have to use it. We can just point out to the crowd.

Anyway, back to the application. We then wrote a Java class that acts as a state machine for what the remote is doing. It understands the movements, which buttons are pushed, how fast you are moving the device. With this data we could build a simple darts game. With the state machine Java code, and an Applet wrapper that exposed the information, we were ready to get to the Ajax side of the house.

We painted a darts board onto the screen and then had JavaScript start polling the Applet for information via JSObject (As simple as: document.nameofapplet.pollmethod()). This turned out to be more stable than talking the other way, even though it meant we were polling instead of being entirely event driven. When the JavaScript code polled the applet it would pass back a data structure with the data for the coordinates of the remote, and whether the dart had been fired (button A to fire, button B to reload). We would move the dart image on the screen as you move the remote, and when fired we kicked off an animation to fire the dart at the board.

At first, it was all too simple. You setup the shot and it would get the right area every time. Not a fun game. We then decided to add some simple physics to the Ajax game. We took into account the velocity of the throw (if weak it would fall down) and how straight your shot was. If you wiggle around, the dart will not be accurate.

Anyway, this was a lot of fun, and shows that as much as we mock Java applets, if we forget about using them as fancy blink tags, and instead think of them as more extension points, maybe there is life for them.

The video below shows you a demo of the application, the source code with an explanation, and more details.


Ajax: Ajaxian

World Of CEO-craft

Harvard Business ReviewThe best sign that someone’s qualified to run an Internet startup may not be an MBA degree, but level 70 guild leader status, according to the latest issue of Harvard Business Review.

Leadership’s Online Labs” by Byron Reeves, Thomas W. Malone, and Tony O’Driscoll is based on the authors’ research into the leadership and management skills required by fantasy/sci-fi MMORPGs like World of Warcraft and Eve Online. In those multiplayer games, the hardest-to-achieve goals (such as killing the demi-god dragon, wiping out a competing space corporation, and so on) often require dozens or even hundreds of players working together in concert, so the skills required to lead a successful mission, the authors argue, are very much like those needed to run a profitable business.

The theory is hardly new; venture capitalist and hardcore WoW player Joi Ito has been talking about this for years. But the HBR team bolsters it with extensive interviews and observations to turn out an article that could help revolutionize business management in the digital age.

So what are some of the main managerial lessons they learned from the worlds of orcs, elves and battle cruisers? Below are the three that stand out most to me — call them the habits of highly effective half-elf managers:

Embrace Failure As a Rung on the Success Ladder

“In one incident that we recorded from EverQuest,” Reeves, Malone and O’Driscoll report, “seven guild members prepared for a brand-new quest that required them to get their team across a large lake protected by a gruesome and hostile creature.” They did this despite knowing they were likely to drown, which they very nearly did. But when the team failed to make it across, it was simply viewed as a learning experience, and after re-orientating themselves, they went right back to try it again. (The classic corporate response would be to simply cut the failed program’s funding, as opposed to re-launching with a new strategy.)

Rotate Individual Managers to Individual Goals

The authors were also surprised that guild leaders often became followers, letting temporary leaders come forward to direct specific sub-goals:

Put another way, leadership in games is a task, not an identity—a state that a player enters and exits rather than a personal trait that emerges and thereafter defines the individual.

It’s easy to see how that principle would apply to real-world business; of course, it would require a managerial culture in which personal pride is attached not to a job title, but to getting the job done. This could be why MMO guild leaders rarely seem to be managers in real life. Indeed, Joi Ito once told me that while his We Know World of Warcraft guild includes top Silicon Valley execs, when it comes to WoW, they’re not always good leaders. One of its best commanders, he said, was an EMT worker.

To Get Better Management, Change the Game

The authors went in expecting to learn managerial wisdom from MMO’s top guild leaders, interviewing them as though they were virtual Jack Welches. But the players suggested a different approach: “If you want better leadership,” they said, “why not change the game instead of trying to change the leaders?”

Quite literally. Online games are highly structured, and successful gameplay is determined by the amount of virtual treasure players have in their possession and the amount of game information of which they’re aware (player stats, enemy capabilities, etc.). The authors suggest a number of ways business data can be given a game-like structure, which would then shape how the company runs. For example, what if your CEO assigned value, in virtual currency, to your company’s internal email?

Attaching a large amount of the scarce currency to a particular message would draw attention to it or even serve as a feedback mechanism: You send me an e-mail you value at 100 units, and I respond with one valued at 200, giving you a credit of 100 units to validate the usefulness of the information you sent. One experiment showed that the currency, as a marker of information importance, in fact influenced how quickly colleagues opened and read different messages in their inboxes.

With online gaming so mainstream (World of Warcraft now has 10 million subscribers), many people in the tech business world have already learned these lessons. The Harvard authors note an IBM survey of its managers who were also gamers, and the results are striking:

Three-quarters of the respondents said that environmental factors within multiplayer games could be applied to enhance leadership effectiveness in a global enterprise. Nearly half said that game playing had already improved their real-world leadership capabilities, particularly for managing teams whose members didn’t fall under their formal authority.

At the same time, the business leaders also worried that implementing what they learned in games would require drastic changes to the companies’ existing corporate culture. Which is why I think we’ll see these invaluable ideas put into practice not by established firms, but by startups eager to level up into world-conquering profitability.


Image credit: harvardbusinessonline.hbsp.harvard.edu. Hat tip: Virtual Worlds Review.

Technology-News: GigaOm

Monsters’ Den, a FastCrawl clone

A while ago I blogged (on antigames.de, a German games blog I co-run) about FastCrawl, an amazing Roguelike-like ;) shareware ($19.95) RPG for Windows. I absolutely loved the game, and always hoped for an OSX port since switching to Macs (no, I don't have a Bootcamp partition for games, and I don't want one -- I wouldn't even be happy to fire up Parallels or VMWare to play a game, to be honest).

Since Glen Pawley, the developer, seems to have abandoned the project, I guess it's safe to advertise a nice Flash-based clone of the game that's available on Kongregate. It's called Monsters' Den and seems to be an almost pixel to pixel clone of the game, with a bunch of minor changes and improvements thrown in for good measure. It has the usual fugliness you've probably come to expect from Flash games, but is still pretty fun overall.

WakkaWiki: mornography.de

Orkut Applications For India: iPoke and Teen Patti

As we know that Orkut has launched Orkut applications in India and few days back I posted a quick look of MyHangman application in Orkut. Now the Minglebox team has provided two apps "iPoke" and "Teen Patti" on Orkut.

iPoke let you interact with friends using Indian lingo. According to Minglebox-
you can interact with friends using Indian lingo. Get caught in cricket with college buddies. Bowl a maiden over, fox a friend with a googly, or get hit wicket. Resume the chalk-piece war from your old school days. Missed your friend on his birthday? Smash a birthday cake on his face!


Teen Patti is a 3 card poker, known as flash and its an Indian version. According to Minglebox-
Teen Patti is an Indian version of 3 card poker, also known as flash. It is a must play before and on Diwali for many Indian families. Even losing is supposed to bring you good luck! Teen Patti is a multi-player game, so gather some of your friends online to get started


Have fun with Orkut.

Reference:-
App highlights: iPoke and Teen Patti

User:sunil_gupta20801: Technology Update

Cash-flush Kongregate Adds Facebook Widget

Finally, another game widget worth adding next to Scrabulous. Last week came news that Jeff Bezos invested $3 million in casual game site Kongregate; I just noticed that CEO Jim Greer and his team have added a Kongregate Facebook widget to their service, too.

Right now, it’s mainly just a platform to launch featured games from the Kongregate site, but it’s got some cool Facebook-unique functionality as well: Your best scores are featured on your FB profile, for instance, and you can compare your Kongregate rank to other gamers on the social network.

According to the widget FAQ, upcoming features include Kongregate games playable right on Facebook, as well as high-score leaderboards for you and your friends. In between rounds of Desktop Tower Defense and Sonny, be sure to check out this 1UP interview with Greer, where he describes his company’s bid to become “the Xbox Live for Flash games” — and the smart development deals they’ve worked out with indie Flash game developers.

Technology-News: GigaOm

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