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Content Tagged with games + Java

Irrlicht Engine - A free open source 3d engine

another bloody 3 rendering engine with bindings to every langauge under the sun

opensource: del.icio.us tag/opensource

MOAR Rabbits! Dwemthy's Array in Java Refactored

Dwemthy's Array is an uber-geeky text based adventure game with a specific coding challenge built in, and is particularly suited to implementation with a dynamic language such as Ruby. What caught my attention recently, was Adrian Kuhn's implementation in Java. Despite my love-hate (or like-hate) relationship with Java, I'm always up for a coding challenge. I've taken Adrian's Java implementation and made it "MOAR META!" by using annotations and dynamic proxies.

technology: dzone.com: tech links

Project Darkstar Community - Home

Open Source for the online game universe

opensource: del.icio.us tag/opensource

jMonkey Engine: Scene Monitor (1.0)

Scene Monitor allows a user to visibly explore the structure of a scene graph while the application is running. A tree model captures all elements of the jME scene graph and allows for easy visual inspection.

technology: dzone.com: tech links

Game Programming Crash Course (for J2ME)

A thorough tutorial for introducing people to game programming and J2ME (no Java experience required!). Explained in great detail and clear language. Highly recommended for programming beginners and people starting out with games programming.

technology: dzone.com: tech links

Math for Java Game Programmers, Putting the Game-Math Library to Work

In deep howto, really usefull for game or GUI developpers that are also doing some Java2D for component customization.

technology: dzone.com: tech links

Learn Java and Eclipse by playing CodeRally

CodeRally combines competition with collaboration in networked races of up to 100 human-controlled cars, all Java-coding their way around the same crowded course. The competition and competitiveness actually makes users end up coding better and faster.

technology: dzone.com: tech links

Learn Java and Eclipse by playing CodeRally

CodeRally combines competition with collaboration in networked races of up to 100 human-controlled cars, all Java-coding their way around the same crowded course. The competition and competitiveness actually makes users end up coding better and faster.

Eclipse: del.icio.us/tag/eclipse

J2ME Game Template

Some time ago I decided to write a simple template to facilitate the task of creating a new J2ME project. The template is a Netbeans project that can be used as a base to build a J2ME game or application.

technology: dzone.com: tech links

The Z-Machine Preservation Project

The Z-Machine Preservation Project (ZMPP) is a modern implementation of the Z-machine in Java. It is completely written from scratch using Java 5 to provide an architecture that is easy to understand, maintain and extend. The goal is to provide an inte

opensource: del.icio.us tag/opensource

jMonkeyEngine : StandardGame, GameStates, and Multithreading (A New Way of Thinking)

Many argue that games have no need for multithreading but that argument is becoming more and more difficult to maintain as multiprocessing and hyperthreading becomes more prominent and games need to be able to take advantage of it. However, even if you are developing games for older systems that aren't 64-bit, multiprocessor, or hyperthreading there is still significant advantages to multithreading.

technology: dzone.com: tech links

jMonkey Engine: a High Performance Scene Graph Based Graphics API

Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design. jME was built to fulfill the lack of full featured graphics engines written in Java. Using a abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future. jME is completely open source under the BSD license.

technology: dzone.com: tech links

Java Game Tutorial : Shoot 'Em Up with LWJGL

Great tutorial from Fabien Sanglard that will help you learn the basics of a game engine and a bit of OpenGL.

technology: dzone.com: tech links

Java Games Tutorial : Volatile Image

VolatileImage is stored in Video RAM (VRAM). This means that instead of keeping the image in the system memory with everything else, it is kept on the memory local to the graphics card. This allows for much faster drawing-to and copying-from operations.

technology: dzone.com: tech links

Java Game Tutiorial : Shoot 'Em Up with LWJGL

Great tutorial from Fabien Sanglard that will help you learn the basics of a game engine and a bit of OpenGL.

technology: dzone.com: tech links

Math for Java Game Programmers

This tutorial is the third in a series designed to teach you some of the mathematical skills that you will need (in addition to good programming skills) to become a successful game programmer.

technology: dzone.com: tech links

Tutorial for an Advanced Use of the Keyboard and Mouse for a Java Game

For computer games, the keyboard and mouse are the primary methods of interacting with the computer. The problem is, while Java has great support for these input devices for GUI applications, computer games need to handle the input a little differently.

technology: dzone.com: tech links

Java Games Tutorial : Active Rendering

Active rendering is a style of programming that allows Java code to handle all of the rendering in a simple while loop. This approach resembles traditional game programming, allowing more time to be spent developing a game and less time spent worrying about which paint method to override.

technology: dzone.com: tech links

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