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Content Tagged with games + technology

Getting your Flash Game More Traffic

So you’ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an idea.

technology: dzone.com: tech links

I can't Believe How Half-Baked AS3 is

MP3 isn't suited for looping and is generally low-tech. (HE-)AAC would solve all problems, but the AS3 API gets in the way. 

technology: dzone.com: tech links

MOAR Rabbits! Dwemthy's Array in Java Refactored

Dwemthy's Array is an uber-geeky text based adventure game with a specific coding challenge built in, and is particularly suited to implementation with a dynamic language such as Ruby. What caught my attention recently, was Adrian Kuhn's implementation in Java. Despite my love-hate (or like-hate) relationship with Java, I'm always up for a coding challenge. I've taken Adrian's Java implementation and made it "MOAR META!" by using annotations and dynamic proxies.

technology: dzone.com: tech links

Efficient Flash Game Development

If you’re a flash game developer you should know that in order to make a good game, you have to spend a considerable amount of time developing it. Usually, the time you spend making your game is analogous to the quality of game that you make. But, sometimes, the time you spend developing the game might not be worth the money you earn.

technology: dzone.com: tech links

WolfenFlickr 3D - An unlikely mashup

A JavaScript mashup of Wolfenstein 3D and Flickr

technology: dzone.com: tech links

jMonkey Engine: Scene Monitor (1.0)

Scene Monitor allows a user to visibly explore the structure of a scene graph while the application is running. A tree model captures all elements of the jME scene graph and allows for easy visual inspection.

technology: dzone.com: tech links

Learning the Basics of Game Development

If you're a beginner at game development, then this is a great article for you. This article teaches you how to begin your career as a game developer through a few simple steps

technology: dzone.com: tech links

The Chatbot Game

The Chatbot Game is a bit like a social news site. To play the game, you submit chat rules, which you can think of as being similar to news submissions. Voting on these chat rules occurs during the chats. Spying on chats involving your rules corresponds to viewing your news submissions' comments. Your score corresponds to karma.

technology: dzone.com: tech links

Collision Detection and Game Design

This is the second step in my series of Game Design tutorials, the first being Easy Keyboard Controls and Game Design. In this tutorial I will be building on what we already have, adding asteroids and the ability to crash into them.

technology: dzone.com: tech links

Programming Brain Teaser

I’ve titled this post as a “Programming” brain teaser because ideally you could solve it in any language. For the sake of the exercise, I’m going to show sample code in JavaScript, but feel free to use your language of choice. But first and foremost, the reason I’m writing about this is because I ran into a logic problem last week which I thought I would be able to solve in two seconds. Sadly it wasn’t the case so I’d like to share that same problem.

technology: dzone.com: tech links

Understanding Behavior Trees

One of the primary goals of game AI is finding a simple and scalable solution for editing logic. Finite state machines have the advantage of being quite simple, but for large systems you’ll need a hierarchical FSM to provide reusable transitions between states.

technology: dzone.com: tech links

LTD Puzzle 5 - Fibonacci sequence

This weeks puzzle is a nice and simple one to ease all those with sore heads from the July 4th celebrations back into thinking code...

technology: dzone.com: tech links

Game Programming Crash Course (for J2ME)

A thorough tutorial for introducing people to game programming and J2ME (no Java experience required!). Explained in great detail and clear language. Highly recommended for programming beginners and people starting out with games programming.

technology: dzone.com: tech links

Math for Java Game Programmers, Putting the Game-Math Library to Work

In deep howto, really usefull for game or GUI developpers that are also doing some Java2D for component customization.

technology: dzone.com: tech links

Learn Java and Eclipse by playing CodeRally

CodeRally combines competition with collaboration in networked races of up to 100 human-controlled cars, all Java-coding their way around the same crowded course. The competition and competitiveness actually makes users end up coding better and faster.

technology: dzone.com: tech links

Why there are no networked Flash games

In short, it's near impossible to deploy one...

technology: dzone.com: tech links

Flash AS3 Tutorial: Easy Keyboard Controls and Game Design

In this tutorial I will be going over some of the basic elements to making a game in Flash. In this, being the first in a short series of tutorials on the subject, I will cover the main game loop and keyboard controls involved in an "Asteroids" type game.

technology: dzone.com: tech links

Does Game AI Knowledge Grow On Binary Trees?

In this week’s developer discussion on AiGameDev.com, Dave Mark picks up on a recent blog post by Paul Tozour, AI guru extra-ordinaire, who discusses AI interview questions he would like to hear in the games industry.

technology: dzone.com: tech links

J2ME Game Template

Some time ago I decided to write a simple template to facilitate the task of creating a new J2ME project. The template is a Netbeans project that can be used as a base to build a J2ME game or application.

technology: dzone.com: tech links

The Game Loop

Article discussing the pros and cons of the most popular implementations, and give you a "best of" implementing of a game loop.

technology: dzone.com: tech links

Object Oriented Game Programming: The GUI Stack

You have a ton of menus in your game (graphical user interfaces, or GUIs for short). Sometimes when a new menu appears, you want it to appear over the previous menu, but keep the previous menu visible so that when the new menu goes away, the parent menu is still there. Sometimes you want a menu to replace another menu when it comes in. How do you handle all of this menu logic? How do you control which menus are active and how do you change menus?

technology: dzone.com: tech links

A Boulder Dash Clone in Only 20 Lines of JavaScript

A partially playable Boulder Dash (aka Rockford) clone written in just 20 (effective) lines of JavaScript. Pure DHTML goodness, works on all decent browsers. Won the second place at the monthly 20-liner competition at OZONE Asylum.

technology: dzone.com: tech links

DadHacker

If war stories of things like shaking wire-wrapped boards to make the assembler code work right; combined with a degree of pragmatism towards programming that you only get after discovering for the umpteenth time that the problem wasn’t your code but a bad EPROM burn (or after discovering that your colleague with the wonderful new ideas on Agile programming has actually never seen a command line in his life) sounds like a stonking good read to you, you need to read DadHacker. Set aside a few hours. Add it to your google reader or whatever feedreader you’re using or just into your daily links. Yes, it is that good. via Ewan’s blog.

technology: dzone.com: tech links

jMonkeyEngine : StandardGame, GameStates, and Multithreading (A New Way of Thinking)

Many argue that games have no need for multithreading but that argument is becoming more and more difficult to maintain as multiprocessing and hyperthreading becomes more prominent and games need to be able to take advantage of it. However, even if you are developing games for older systems that aren't 64-bit, multiprocessor, or hyperthreading there is still significant advantages to multithreading.

technology: dzone.com: tech links

Regular Pentagon Puzzle

We've decided to do a recurring feature at LessThanDot and have a "Programmer Puzzles" section with interesting puzzles published. This week the challenge is to identify the outer points in a regular pentagon (or n-sided polygon for extra credit), given the center point and the radius. You can use any programming language you like, just please let people know which one you have decided to use!

technology: dzone.com: tech links

jMonkey Engine: a High Performance Scene Graph Based Graphics API

Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design. jME was built to fulfill the lack of full featured graphics engines written in Java. Using a abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future. jME is completely open source under the BSD license.

technology: dzone.com: tech links

How I Built a Working Online Poker Bot

I'm a big fan of pet projects. You know the ones I mean: the projects we love to start and hate to finish. The two-week remodeling gig that takes two years. The '69 Mustang sitting on cinderblocks in the back yard while seasons rotate. The unfinished novel lurking on the nether regions of your hard drive. And for programmers and poker players around the world, a million unfinished tools and libraries ranging from the ingenious to the depressingly obscure. Today, I'd like to talk to you about a pet project which is actually worth your time.

technology: dzone.com: tech links

Java Game Tutorial : Shoot 'Em Up with LWJGL

Great tutorial from Fabien Sanglard that will help you learn the basics of a game engine and a bit of OpenGL.

technology: dzone.com: tech links

Is Game Programming for You?

What is game programming and how does that differ from other types of programming? This is one of the most common questions I see when it comes to game development and rightly so.

technology: dzone.com: tech links

My first day working for myself

My first day starting my own company making Flash games.

technology: dzone.com: tech links

Java Games Tutorial : Volatile Image

VolatileImage is stored in Video RAM (VRAM). This means that instead of keeping the image in the system memory with everything else, it is kept on the memory local to the graphics card. This allows for much faster drawing-to and copying-from operations.

technology: dzone.com: tech links

Java Game Tutiorial : Shoot 'Em Up with LWJGL

Great tutorial from Fabien Sanglard that will help you learn the basics of a game engine and a bit of OpenGL.

technology: dzone.com: tech links

My First Silverlight Game

I've been neglecting this blog but I have the perfect excuse: I was very busy creating my very first Silverlight Game. Actually my very first game ever.

technology: dzone.com: tech links

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