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Technical blog post: Optimizing the Quake2 renderer

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Jay Dolan from the Quake2World project has recently blogged about some of the performance enhancements he's made to the Quake2 engine over the past 2 years. The post is directed towards other engine coders working with GPL Quake technology, and has a number of links to technical resources (source code) to provide context around the optimizations discussed. The blog post can be nabbed here.
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