» tagged pages
» logout

sorted by: recent | see : popular
Content Tagged with guitar + rock

Join JamLegend: 1,000 Beta Invites For GigaOM Readers

JamLegend is easily the coolest still-in-beta game I’ve played in recent weeks, and after some nagging on my part, the developers just sent me a 1,000 beta invites so GigaOM readers can try it out, too. Use this link to create an account.

The three founders recently stopped by Pier 38 to give me an advance look. Backed by LaunchBox Digital, JamLegend combines several disparate game/Web 2.0 elements into a coherent whole that’s instantly appealing: Think Guitar Hero meets Last.fm meets World of Warcraft. That is, a music rhythm game fused to a music social network overlaid with MMORPG-style gameplay.

The gameplay itself is instantly recognizable to fans of Guitar Hero and its many successors, but instead of playing on a plastic musical instrument connected to a console, JamLegend is a Flash-powered game you play on the web, using your keyboard to hit the notes as they fly across the screen. (You can hold your keyboard upside down like a guitar; it’s also compatible with the guitar from the PC version of Guitar Hero 3.)

That would be fun in itself, but you can also compete with other JamLegend users and track your overall player score across the network. (It’s an MMORPG where that acronym stands for “massively multiplayer online rockstar player game.”) And while the developers tell me they’re hoping to feature well-known bands when they launch, JamLegend is also set up for independent musicians to upload their own songs into the game as a way of promoting and selling their music.

The developers haven’t monetized JamLegend yet, but they are considering several options after they’ve launched — sponsored tournaments, MP3 affiliate sales, etc. With music games already generating so much revenue and top bands using them as a major launch platform, that shouldn’t be a problem. As one of JamLegend’s young founders cheekily (and plausibly) informed me, “We definitely see ourselves as part of the future of the music industry.”

Image credit: jamlegend.com


900 million PCs or 300 billion mobile handsets. Which is the bigger opportunity?
Mobilize 08: GigaOM’s Next-Generation Mobile Conference

Technology-News: GigaOm

Geeks Save Rock With Music Game Döwnlöads

Pop music keeps getting more virtual! Today there’s news that ’80s metal stars Mötley Crüe are releasing a new single via Xbox 360/PS3 download to Rock Band, the epic bestselling multiplayer rhythm game. And it’s just the latest development in what’s fast becoming a larger trend.

Last month, the game got its own iTunes-like download service, an inevitable move as it and its predecessor, Guitar Hero, instantly attracted millions of download sales. It’s a smart move on the Crüe’s part, and for the embattled record labels, a move that’s probably the best (last?) chance to recover their revenue in the post-Gnutella era: They license their back catalog and new hits to game music publishers; publishers turn their songs into fun interactive experiences; gamers who might otherwise download pirated MP3s or ignore them altogether happily pay to play them on their console.

The amazing thing is how much of this enthusiasm is driven by the gaming experience, as opposed to the actual bands. After all, many of their songs only show up on Guitar Hero/Rock Band as covers and almost as often, the bands were famous well before most gamers were even born. In coming years, I fully expect to see Guitar Hero-like MMOs, where fans jam as avatars with their favorite rock stars (who log in from the comfort of their studio, as opposed to touring in person.) Why stop there? Next up: Popstars who only exist as avatars.

Image credit: www.motley.com.

Technology-News: GigaOm