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Content Tagged mmog

Cartoon Network Joins MMOG-Via-Web Crowd

Today at Comic-Con, the Cartoon Network announced FusionFall, which it described as “the first AAA, browser-based massively multiplayer online game (MMOG).” (The “AAA” qualification is probably meant to distinguish it from low-budget, web-based MMOGs like Runescape.)

Set to be released this fall, the game will incorporate characters from the network’s many shows. Given the Cartoon Network’s enormously popular web presence (5 million monthly uniques in the U.S. alone, according to Nielsen/NetRatings), FusionFall could be huge. I think it’s also a giant affirmation of the web as a viable platform for MMOGs, as opposed to downloadable clients (which take time and effort to install) or the software sold at retail (which are more costly for consumers and publishers.)

The Cartoon Network’s game is being developed on the Unity graphics engine, which is architected to run video game-quality 3D graphics on the web. Separately, Unity 3D said today that Funcom, developers of the retail-driven MMOG Age of Conan, are developing a casual MMOG on their web-based platform. In last year’s GigaOM Top Ten MMO list, at least half were browser-driven. I’m guessing that when we next update it, web-ified MMOs will dominate even more.

Image credit: www.fusionfall.com

Technology-News: GigaOm

Multiverse Network

an open multiverse platform for developers

opensource: del.icio.us tag/opensource

World of Starcraft: New Blizzard MMO to be announced May 19?

StarcraftComputer and Videogames’ website is purportedly confirming what has just been an incessant rumor up to now: Vivendi game studio/World of Warcraft developer Blizzard Entertainment will announce an MMO spinoff of their wildly popular Starcraft franchise at the company’s May 19th Worldwide Invitational in South Korea.

I say “purportedly” because the CVG article only cites unnamed sources, and I don’t want to jump the gun; I’m checking with Blizzard’s PR department now, and will report what they say, if anything. Then again, Blizzard has been running help wanted ads for developers of an unnamed “Next-Gen MMO” on its site, these last few weeks, and Starcraft is the other jewel in the company’s IP crown.

Assuming the company does confirm, is a Starcraft MMO a good business move? For the Asian market, absolutely, but it’s hard to imagine it would reach anything like the global success of World of Warcraft.

So far, science fiction-themed MMOs based on well-known IP have performed poorly against expectation: Star Wars Galaxies only managed a few hundred thousand subscribers; Matrix Online didn’t even reach six figures. (My personal theory is that sci-fi just doesn’t work in an MMO, because it’s not fantastic or other-worldly enough to feel like a meaningful escape into an alternate reality. After all, what’s the appeal of pretending to be in a world of spacecraft, high-tech military hardware, and pervasive computer interfaces, when you’re already in one?)

Another challenge: Both Warcraft and Starcraft began as real-time strategy games, but it was easier for Blizzard to make the genre leap with the fantasy-themed Warcraft, already similar in appearance and gameplay to other fantasy MMOs. Without a large pre-existing audience for sci-fi MMOs, it’ll be a lot tougher to convert Starcraft into a multiplayer roleplaying game that’ll appeal to its RTS fanbase.

Except, of course, in South Korea, where 3.5 million of the 9 million units of Starcraft have sold. Given its population of 49 million, that means one in sixteen of the entire country has a copy; there’s even Korean television shows devoted to Starcraft gaming. Which is probably why Blizzard’s making the announcement there (if they are). I’d expect any Starcraft MMO to be developed for the Korean/Asian market first, and only after proving itself there, localized for Western consumers.

Technology-News: GigaOm

Virtual World Revenues, $6 Billion by 2012

Game industry expert David Cole of DFC Intelligence has been a guiding source for me for years, and he just revealed some astonishing numbers about the MMOG market:

“I can let you be the first person we tell that we forecast the worldwide MMOG market going from $2.2 billion in 2006 to $5.9 billion in 2012,” he e-mails me.

These figures are part of an upcoming DFC report, and they are bullish in the extreme. For proportion’s sake, bear in mind that the entire computer/videogame industry is currently a $7.4 billion business.

“In terms of overall growth,” Cole continues, “the market in both North America and Europe is expected to triple.” Furthermore, over $2.3 billion of that revenue is expected to come from advertising and digital distribution of virtual items/characters etc, not subscriptions.” This would be quite a reversal, for most Western MMOs still rely on a monthly subscription model.

The DFC forecast, it’s worth noting, is pinned to online games, with some ambiguity on how to count revenue from the numerous virtual worlds on the market or about to be launched; many are social hangouts or user-created collaborative spaces, and not games in the strict sense of having pre-defined goals, levels of success, and so on.

“Does MySpace count?” Cole asks rhetorically. “Every free site that has an avatar?” (Many online worlds are free to the user, and depend on external advertising deals for revenue.) DFC’s solution for virtual worlds, he goes on, was to only count user-to-company payments.

“If you can get them to pay a subscription fee or get them to buy items in a virtual world… for those consumers that starts to become a game.” With those services, he says, “[W]e would count the subscription and virtual item revenue, but not any ad revenue they generate.”

Technology-News: GigaOm

bud.com - PMOG

"PMOG stands for Passively Multiplayer Online Game. It's like a Massively Multiplayer Online Game, except played passively. That means a lot of people just going about their life online. Our actions in our web browser feed moves into a game."

Firefox: del.icio.us/tag/firefox

Unification Wars

URL: http://uc.gamestotal.com/i.cfm?p=aboutgc Desc: Unification Wars is a free Massively Online Game with over 1,000,000 members ! You are the leader of an empire, recruit and level up your minister(s) to assist you to expand your economy, military and power by diplomatic or military means. Enslave all intelligent life to unify them all

TheIrishCommonwealth #858685

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