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Content Tagged with opengl + haskell

FunGEn - Andre W B Furtado - 2002

"FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way"

Haskell: del.icio.us tag/haskell

FunGEn - Andre W B Furtado

"FunGEn (Functional Game Engine) is a 2D platform-independent game engine implemented in and for Haskell, using HOpenGL. It is intended to help game programmers in the game development process, in a faster and automated way." It is out of date considering the changes that have happened with Haskell since that time, but it looks interesting.

Haskell: del.icio.us tag/haskell

Michi's blog " Blog Archive " OpenGL programming in Haskell, a tutorial (Part 2)

f our bunch of points up there. In order to do things over time, we’r

Haskell: del.icio.us tag/haskell

Beautiful Code, Compelling Evidence

"Functional programming for information visualization and visual analytics." A talk for DEFUN 2008 on using OpenGL and Cairo in Haskell.

Haskell: del.icio.us tag/haskell

Beautiful Code

Haskellin käyttäminen visualisointiin.

Haskell: del.icio.us tag/haskell

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