Back in April, ex-Organic CEO Mark Kingdon took the helm of Linden Lab, replacing its charismatic founder, Philip Rosedale, at a time when the company was already struggling in an increasingly competitive market. While Linden claims to be profitable, its market share has plateaued, with scalability and usability woes keeping the number of monthly active users around 550,000 since last summer.
Is Second Life still relevant in this far more dynamic playing field, which now includes Lively, an offering from the Internet’s biggest player? I posed that question to Kingdon a few days ago in an extended conversation at the company’s spacious San Francisco headquarters.
“Anytime Google enters a new market,” Kingdon told me, “people’s reaction is ‘Oh look! Google’s there; they’ll win.’” But he doesn’t even see the search giant as a direct competitor. “I think the thing that most people looking from the outside don’t realize is how diverse the use cases [of content in Second Life] are,” he said, citing everything from art exhibits to a company’s shareholder meeting to a new educational initiative. By comparison Lively, Kingdon said, “…has I guess you could say almost a single-use case, graphical chat.”
As an author and blogger who writes about Second Life, I remain convinced that user-created virtual worlds are a transformative medium. But I’m less clear as to whether or not Kingdon can address the myriad challenges that await Second Life in the post-Rosedale, post-Burning Man era. So I wanted to know how he plans to fix them, especially with the proverbial train already going 60 miles per hour.
The Infrastructure
“We’re working on three things really intently,” he said. The first is “solidifying our proposition for what we’re defining as our core markets.” That includes the traditional personal user of Second Life, which is typically someone in their 30s, as well as the “enterprise segment,” which addresses the many corporations that use Second Life for conferencing, job fairs and other business applications. And finally there are the educators that use the virtual world as a teaching tool. “I think 18 of the top 20 educational institutions in North America are in Second Life and doing wondrous things,” Kingdon said.
The second task, he went on, is improving Second Life’s complex user interface, especially in relation to its confusing first-hour experience, which he admitted prompts many people to give up. “We’re also working very hard to make Second Life intuitively, and maybe even delightfully, usable,” he told me.
The third crucial task relates to what Kingdon called the “stability and scalability of the platform.” The Second Life client and server grid is notoriously crash-prone, but he said they’ve been working on it for months and were showing good progress so far.
The Competition
Linden Lab has also recently added ultra-realistic, 3D graphic enhancements to Second Life. But it remains to be seen if the market will broadly embrace immersive 3-D worlds. As I pointed out to Kingdon, World of Warcraft has cartoonish graphics, while the web-based, teen-oriented virtual world Habbo Hotel, which is just as big, is in 2.5-D.
Kingdon, however, insisted that he was extremely optimistic about the 3-D experience. “The 2-D or 2.5-D experience doesn’t offer you the rich, meaningful, visceral, profound connection that you get in Second Life,” he said. Take an in-world meeting with colleagues; the immersive sense of interacting with them as customized avatars via voice and text chat, he said, “beats a video conference hands down.”
The Money
In the last couple years, several Linden Lab staff have described the private company as profitable; on my Second Life blog, I did some back-of-the-envelope estimates of Linden’s publicly known revenue sources, and it seemed like the company was making $40 million to $60 million dollars in profit. But Kingdon said it wasn’t quite that much.
“I won’t say [how much], but it’s not that high, although we are profitable and generating positive cash flow,” he said. Much of that’s going into “making hardware purchases, improving the experience for users, investing in people, hiring a lot.”
And what about recurring rumors that the company was already preparing to go public?
“Our focus — I can tell you — is very much on the three initiatives I talked about before. That’s what’s occupying the minds of the management team right now,” he said. “It does take some time to get ready for an IPO, so since that’s not on my agenda today you can probably do the math and form your own conclusions about when it might be a possibility.”
The Future
Finally, I brought up the recent joint announcement made by Linden Lab and IBM that they’d managed to move several avatars from Second Life to Open Sim, the open source virtual world. This could eventually create a market for interconnected virtual worlds, but moving mere avatars was a tiny step toward meaningful interoperability, which would also require transporting objects and other virtual assets between worlds — a much more daunting, perhaps insurmountable challenge. Did Linden Lab have a road map for that?
“There is a plan and a timeline,” Kingdon said. And while he acknowledged the interoperability challenges ahead (”it’s an incredibly complex technical issue”), he said progress was imminent. “The next milestone will be between now and the end of the year, but it may not be the milestone you have in mind — so stay tuned!”
Image credit: Kingdon photo from AdWeek.com. Kingdon’s Second Life avatar “M Linden” screenshot by Crap Mariner

Structure 08 is over and folks are already asking us about Structure 09. I’m happy to report that our first official GigaOM conference not only sold out but got a big thumbs-up from attendees. I want to thank a lot of people for making this event a success: The speakers; the sponsors; the attendees; the fine folks at Marketing Alchemist (especially Erin and Stacey); Alistair Croll, our magnificent MC; and of course, the GigaTeam. In particular a big shout out to Surj Patel, Joey Wan, Chancey, Mike & Nick! They worked extremely hard to make my dream into an idea, and then a reality. Here is a list of our live blogging from today.

I have some other good news. We are two years old today (though I got outed by Valleywag a bit earlier than June 25) — so below is a little video that shows how we were then and and how we are now. The lessons I’ve earned in these first two years will turn into a really long post someday.
I am planning to take some time off tomorrow, so no posting! Good night all!

As Apple Announces iPhone 2.0 Software Beta before, the iPhone 2.0 beta release includes both the iPhone Software Development Kit (SDK) as well as new enterprise features such as support for Microsoft Exchange ActiveSync to provide secure, over-the-air push email, contacts and calendars as well as remote wipe, and the addition of Cisco IPsec VPN for encrypted access to private corporate networks.
Now, a June 9the launch date for the iPhone 2.0 – second generation iPhone! Now it looks like inside sources are confirming the June 9 date, which is also when Steve Jobs’ keynote at Apple’s Worldwide Developers Conference is scheduled.
A report from UBS Investment Research has raised Apple stock to an estimated $220, and author Reitzes says that it will keep rising by the time MacWorld comes around next year. And it wasn’t just iPhone — all sorts of predictions have materialized from the analyst’s crystal ball
Following is more features of the new second generation iPhone, iPhone 2.0.
It’s rare that Apple’s patents actually show the exact form factors of devices they have in development, but this “dual sided track pad” patent for a phone seems to definitely show that they’ve got some flipphone version coming up. The patent itself outlines a phone that has two multi-touch sensors, both on the “bottom” part of the phone. When it’s closed, the phone acts like your current model iPhone. When it’s open, only the bottom part of the phone is touch-sensitive, whereas the top part is just a display.
The second generation iPhone, iPhone 2.0 : 3G, GPS, Back in (Glossy) Black and a Little Fatter. As well as the by-now familiar: 3G and real GPS—expected, and hoped for. Metal backing out, glossy black is in, with chrome volume buttons, which should help with signal issues. It’s also a little fatter, but you can toss your stupid headphone adapter. The screen is the same size and res.
Besides new features, apparently many people HATE the candy-bar form factor and won’t even consider a phone a real phone unless it’s a clamshell.
A countries list with iPhone 2.0 deals from Google: Australia, the Czech Republic, Egypt, Greece, Italy, India, Portugal, New Zealand, South Africa, Turkey, Italy, India, Austria, Philippines, Argentina, Brazil, Chile, Colombia, Dominican Republic, Ecuador, El Salvador, Guatemala, Honduras, Jamaica, Mexico, Nicaragua, Paraguay, Peru, Puerto Rico, Uruguay, Canada, Singapore, Belgium, Jordan, Romania, Switzerland and Slovakia.
Software
2.0
generation
second
iphone
2.0,
iPhone,
As Apple Announces iPhone 2.0 Software Beta before, the iPhone 2.0 beta release includes both the iPhone Software Development Kit (SDK) as well as new enterprise features such as support for Microsoft Exchange ActiveSync to provide secure, over-the-air push email, contacts and calendars as well as remote wipe, and the addition of Cisco IPsec VPN for encrypted access to private corporate networks.
Now, a June 9the launch date for the iPhone 2.0 – second generation iPhone! Now it looks like inside sources are confirming the June 9 date, which is also when Steve Jobs’ keynote at Apple’s Worldwide Developers Conference is scheduled.
A report from UBS Investment Research has raised Apple stock to an estimated $220, and author Reitzes says that it will keep rising by the time MacWorld comes around next year. And it wasn’t just iPhone — all sorts of predictions have materialized from the analyst’s crystal ball
Following is more features of the new second generation iPhone, iPhone 2.0.
It’s rare that Apple’s patents actually show the exact form factors of devices they have in development, but this “dual sided track pad” patent for a phone seems to definitely show that they’ve got some flipphone version coming up. The patent itself outlines a phone that has two multi-touch sensors, both on the “bottom” part of the phone. When it’s closed, the phone acts like your current model iPhone. When it’s open, only the bottom part of the phone is touch-sensitive, whereas the top part is just a display.
The second generation iPhone, iPhone 2.0 : 3G, GPS, Back in (Glossy) Black and a Little Fatter. As well as the by-now familiar: 3G and real GPS—expected, and hoped for. Metal backing out, glossy black is in, with chrome volume buttons, which should help with signal issues. It’s also a little fatter, but you can toss your stupid headphone adapter. The screen is the same size and res.
Besides new features, apparently many people HATE the candy-bar form factor and won’t even consider a phone a real phone unless it’s a clamshell.
A countries list with iPhone 2.0 deals from Google: Australia, the Czech Republic, Egypt, Greece, Italy, India, Portugal, New Zealand, South Africa, Turkey, Italy, India, Austria, Philippines, Argentina, Brazil, Chile, Colombia, Dominican Republic, Ecuador, El Salvador, Guatemala, Honduras, Jamaica, Mexico, Nicaragua, Paraguay, Peru, Puerto Rico, Uruguay, Canada, Singapore, Belgium, Jordan, Romania, Switzerland and Slovakia.
Software
2.0
generation
second
iphone
2.0,
iPhone,

There, happy now? Now, make sure to not buy the 3G iPhone, I “heard” it’s real slow.
Dutch communitysites iPhoneclub.nl and Macfreak.nl both received a couple of pictures of the supposed new casing of the second generation iPhone. These pictures haven’t surfaced on the internet before.
3g, Apple, casing, cell phones, Consumer, Gadgets, iPhone, iPhone, second generation
Here’s the metaverse mystery of the week: This strange new private island with a very familiar name recently emerged on the server grid of virtual world Second Life. Spotted yesterday by Second Life blogger Tateru Nino (and confirmed when I checked the world’s dynamic map today), we have to assume it’s an official Nintendo property. When someone buys a virtual island from Linden Lab, they also get to name it. Given Linden’s DMCA enforcement policy, it’s unlikely they’d let just anyone dub an island “Nintendo.”
But that just adds to the puzzle. Unlike console competitors Microsoft and Sony, Nintendo has few properties directly tied to the PC market, and last February, Nintendo President Satoru Iwata said they had no interest in adding an MMO to its Wii system. Nintendo’s U.S. president, Reggie Fils-Aime, said they wanted the Wii to appeal to crossover demographics “very much like the Second Life audience,” so maybe it’s just a virtual marketing site, like Microsoft’s Xbox island.
Here’s a more tantalizing possibility: A German firm has created a Wii-to-SL interface for the treadmill, and developers with Japan’s Softbank have created a Wii-like accelerometer game in Second Life, so maybe Nintendo is cooking up some interesting new product feature. Neither Linden Lab nor Nintendo’s PR firm replied to our queries by publication time, however, and the island’s off-limits to outsiders. For all we know, the Hanso Foundation is involved.

Apple Store To Go Virtual? That’s the theory of MacNN, at least, citing an Apple patent application published on the US government site last Thursday, somewhat obscurely entitled “Enhancing Online Shopping Atmosphere”.
The patent application’s stated goal is to create an online shopping experience that doesn’t feel “sterile and isolating” like a traditional retail website, and includes a diagram depicting stick figures walking around in a retail store with an Electronics, Books, and Music section, underneath a sun– i.e., MacNN speculates, in a virtual world like Second Life. “[V]isitors are represented by avatars selected by those visitors,” the application notes, “rather than a more generic or uniform icon.”
So does this mean Steve Jobs is going to show off his avatar in a virtual Apple store at the next big Mac show? Possibly, but even with my pronounced Second Life bias, I’m more than a touch skeptical. Companies file all kinds of patents that go unused, as a way of preemptively staking out territory.
What’s more, while the patent office published the application last week, it was actually filed in September 2006– at the height of Second Life over-hype, months after a May ‘06 BusinessWeek cover story convinced a crush of big companies that they had to set up a marketing presence in SL like yesterday. (A wave that’s since ebbed to much more sensibly modest proportions.)
Still, when a Second Life user built an unofficial Apple Store last year, it generated tremendous buzz (as the 270K views of this YouTube video suggest.) MacNN notes that, Apple has experimented with virtual world-like sites before with eWorld. So for now, I’m filing this rumor under Definite Maybe.
Hat tip: SL blogger Tinsel Silvera.

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This web page is meant as a place for us to meet others and exchange ideas as well as a way to get the word out about our business.
Laurel Solutions is one of the premier business-consulting firms for businesses that interact with virtual worlds like Second Life. Laurel Solutions was founded with the purpose in mind of catering to individual content creators and virtual entrepreneurs running businesses within virtual worlds.
We also provide consulting services to real-life brick and mortar businesses who wish to establish a virtual presence for collaboration and marketing.
Our service philosophy is based on educating our customers. To be truly successful you have to know the changing techniques that businesses are using to succeed. We tailor our services to contribute to the success of your ideas. Our goal is to give you the tools, techniques and information that will prove to be vital in making the strategic decisions for your company.
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If you haven’t been keeping up with the noise, FriendFeed is the hot startup of the minute. The service launched to the public February 25 and announced $5 million in funding at the same time.
The concept of FriendFeed is simple enough. You add disparate accounts across blogs and social networking services, and Friendfeed aggregates them so friends can follow what you’re doing. The interface is clean, not surprising given the company was founded by ex-Googlers, and using it is easy.
I asked for some feedback on FriendFeed via Twitter and Michael responded saying that Friendfeed was this year’s Twitter, complete with SXSW inflection point. Others, such as Steve Rubel and Louis Gray are talking about the service like it was the most amazing thing they’ve seen in years.
I signed up to FriendFeed yesterday to see what the fuss is about. Having used it for a day I don’t get why FriendFeed is that much better than the range of other services that do exactly the same thing. Plaxo Pulse immediately comes to mind, and there’s Spokeo, Second Brain, Social Thing and Iminta as well. Certainly FriendFeed wins (by a small margin) on usability and scope, but it’s still yet another service in a sea of similar startups.
Then there’s the why behind wanting a feed of content from your friends in the first place. As the chart I pulled from FriendFeed demonstrates, nearly half of all entries from my friends come from Twitter. But if I’m a Twitter user and these are Tweets from friends wouldn’t I be reading them in Twitter anyway? Next comes blogs, and while I may not have every friend’s blog in my feed reader, the ones I mostly want to read I’m already subscribed to. Like Twitter this seems like duplication to me, and FriendFeed doesn’t offer the content from the post either like a full feed would. Google Reader is next on the list: again, duplication as it pulls shared posts from Google Reader…which are shared within Google Reader.
Ah, but you can leave comments on feed entries some will point out and engage in a FriendFeed conversation. If most of the content on a FriendFeed is pulled from Twitter, wouldn’t discussing the points on Twitter be the logical outcome for the majority of people? Blog posts get comments on FriendFeed as well, but how rich an experience is a comment thread based on a headline with a link? As a publisher, wouldn’t you want people to hold these discussions on your blog? There’s already a precedent of sorts as well: coComment tried to take blog commenting to a centralized point without 100% of the conversation remaining on the blog itself, until it realized that it was a failed model.
There is a market for aggregation services, and yet instead of creating a two way interactive service like Google’s still in development SocialStream will be (the real future of aggregation), FriendFeed seems to be nothing more than a fancy RSS service with commenting thrown in for good measure.
I may be wrong on FriendFeed; it took me months to get the appeal of Twitter so I may well end up becoming a FriendFeed convert as well. But what I see so far keeps prompting me to ask “what am I missing?”
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