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Networking: How to Work a Twitter Party

Networking has always been a high art in business. Just ask Susan Roane, my mentor and author of the seminal tome, “How to Work a Room.” (I know a handful of VCs and startup kings on Sand Hill Road who have her book tucked into a drawer.) I’ve been showcasing Roane’s lessons for founders in my Found|READ series, “What They Don’t Teach You At Stanford Business School.”

By now it’s time to address the latest, and arguably the most powerful, networking tool in any founders’ arsenal: Twitter. It’s simple. If you’re not “tweeting,” you’re missing half the conversation. Just ask Sarah Lacy. (How different Lacy’s now-infamous SXSW interview of Facebook’s Mark Zuckerberg might have been had she been plugged into the tweets flying around the conference room floor!) Don’t know how to use Twitter? No sweat. Here are my 8 Tips for How to Work a Twitter Party.
(Photo credit: News.com. SXSW Tweeters celebrating before the ill-fated Zuckerberg interview.)

First things first: For founders, the goal of Twittering isn’t to tell people what we ate for lunch, but to get technology influencers — like Dave McClure, Mike Arrington or Guy Kawasaki — to read and respond to our Twitter feeds. In Twitter nomenclature, this is called “following.”

1. Don’t be afraid to Tweet above your head. McClure is an Alpha Tweeter. One tweet from Dave is like a TechCrunch link two years ago. But you’re no one, so you’ll have to tweet Dave five times to get him to reciprocate, and do something really interesting for him to “follow” your feed. Reciprocity is also a must. Guy Kawasaki, a top Twitter-er, takes this to the extreme, following every Tweeter who follows him. So do I. Use text message updates to keep tabs on those tweeting you.

2. Watch your Twitter ratios. Spammers have a bad follower-to-following ratio, so don’t randomly follow 20, 200 or 2,000 people without some Twittering under your belt. Similarly if you’re twittering a little too substantively, or have a banal topic, then expect to have a horrible updates-to-follower ratio. (my updates-to-followers ratio is bad because I tweet about FICO scores, a topic so dull that my “ABC News” segment on YouTube only has 12 views.)

3. Leverage what’s going on. If you knew HP would buy EDS a week ago or a month ago, then tweet and claim credit. I’m not joking, people. Do this. Did you walk in on a powerSet 2.0 pitch at Peet’s on University Ave.? Twitter that too.

4. Move your Twitter conversation(s) off-line. Good meet-ups can start with Twitter marketing. Good examples include Startup School or Sarah’s book-signing in San Francisco. Twitter loves Y Combinator and vice versa! Tweet your friends to organize a pre-party (like a breakfast at Fraiche) and voila! One day prior to your event, and the RSVP list on Facebook is 50 percent over capacity.

5. Migrate your real-world conversation to Twitter. At ad-tech, I was with Oren Michels, Scott Rafer, Owen Thomas and others. During post-conference parties, people tweeted back-and-forth other constantly. What does this do? It stimulates more face-to-face conversation! Indeed, working the Twitter party makes the real party you’re at better, bigger and better-documented.

6. Time your tweets. A great man once told me: “Be a vacation in your interactions with people.” He meant: “Don’t tax your conversation partners.” Is reading your Twitter feed a part-time job, or a little beach break that people can take from right inside their cube at work? For maximum impact, release your tweets with the time of day in mind. News-related tweets fly in the morning. Post-lunch tweets should be on the lighter side.

7. Pre-write some of your material. There is nothing wrong with pre-composing a few impromtu tweets. Think improv comedians don’t prepare? So don’t post stream of consciousness to your Twitter. And whatever you do, don’t tweet with a buzz on.

8. Work the Twitter Room for product development. A product manager for pbWiki, Kris, was recently using Twitter to collect ideas for product tweaks. So I chimed in with a tweet requesting that updates to my company’s 400 pbWiki pages be distributed via email, but only to those who’ve actually edited those pages. Hey Dave Weekly (founder of pbWiki), did you know your employees work the Twitter Party for your benefit?

Written by Larry Chiang, founder of duck9.com, which helps college students improve their credit ratings. He is also a frequent contributor to Found|READ.

Technology-News: GigaOm

Geek Out: How Facebook Scales Chat

Neither Om nor I are shy about talking infrastructure, but the High Scalability blog has gone totally geek and parsed the details of how Facebook plans to scale its new Jabber chat service to 70 million members using a hella lot of servers and Erlang. As Sandy Jen over at Meebo can tell you, chat is a challenge to scale because it requires a constantly open connection to the servers and low latency. That’s a recipe for a lot of hardware and some flexible architecture. Good thing Facebook has $100 million to spend, but bad news for the firm if the money spigot closes.

If this story interests you then you should definitely check out our upcoming conference, Structure 08.

Technology-News: GigaOm

Strands Expands Further With NetworthIQ Buy

Strands LogoStrands, a social recommendation startup whose core product is focused on music, today made another move aimed at expanding into other areas with an agreement to buy NetworthIQ for an undisclosed amount. With the acquisition of NetworthIQ, Corvallis, Ore.-based Strands is looking to further build its moneyStrands personal finance application by giving users quality recommendations based on their entire financial portfolio. Competing personal finance startup Mint is similar in functionality, but only gives recommendations based on individual aspects of a user’s financial situation.

Todays news comes on the heels of Strands’ acquisition of Expensr, also a personal finance application. Over the last six months, funding for the four-year-old company has risen to some $55 million from investors including Spanish Bank BBVA, Grupo Zeta, Dabaeque and Sequal, so Strands appears to be using at least some of that money to try and replicate its success with music in personal finance.

Technology-News: GigaOm

Austin Cleantech Guru to Be Kleiner EIR

Earth2Tech has learned that Kleiner Perkins Caufield & Beyers has chosen Joel Serface, the director of the Austin Clean Energy Incubator, to be an entrepreneur-in-residence. Serface will pull technology out of the National Renewable Energy Laboratory under a Department of Energy-sponsored program aimed at commercializing federal clean energy research. Prior to his job in Austin, Serface worked at several venture firms, including as a partner at Eastman Ventures, the venture arm of the Eastman Kodak company; as a director at Sierra Ventures; and as a principal at Alliant Partners. To read the full story, go here.

Technology-News: GigaOm

Here Come the Mobile CDNs

Today, telco gear maker Dilithium Networks launched a software product for carriers, content publishers and content delivery networks that can handle all of the transcoding necessary to take content formatted for one screen and move it to another in real time. The Dilithium Content Adapter is the first software product from the seven-year-old telecommunications gear maker. The company has focused on 3G video since its inception, and Dilithium says the product is already deployed with some operators and CDNs.

But Dilthium’s not alone in its focus on delivering faster video to mobile devices. In a few months, Limelight Networks will launch a mobile CDN product for its customers, and Dave Hatfield, an SVP of marketing sales at Limelight, says customers are testing such a product now. While it’s not a huge focus at Limelight right now, he says phones like the iPhone have changed the potential size of the market by making it easier for consumers to get mobile video — and that could spur market growth.

After the launch of of the iPhone, which opened the Internet to mobile users in ways that were previously cost prohibitive or downright impossible, mobile video may be inching closer to reality. I’m even inclined to shed my doubts about mobile video (although not mobile TV). As such, operators may have to worry about delivering everything from video ringtones to YouTube content on devices. And that could mean a new market for content delivery networks.

Delivering images and video over the Internet to a PC via a CDN is an established fact of doing business for content publishers, but adding mobile screens to the mix have a few gear and service providers seeing green. Such vendors are trying to capitalize on three opportunities in the mobile infrastructure to sell products.

First is some sort of transcoding service, through which content formatted for TVs or PCs is encoded and decoded in real time, or encoded in a variety of formats and stored for delivery to the appropriate device. The second is a sizing service that fits the content to the mobile screen on one of more than 5,000 different mobile devices out there. Finally, the third is any sort of tweak that can reduce the amount of space and time to deliver mobile video on a wireless network.

There are skeptics. Barrett Lyon, CTO of BitGravity, a P2P CDN, scoffs at the notion that any sort of specialized services need to be offered for delivering content to a mobile phone. He points out that CDNs are already delivering ringtones and other content to mobile devices. He may be right, which means Limelight may not find a huge market for its services.

However, I tend to believe that real-time transcoding and other ways of rendering content delivery across multiple devices seamlessly will propel sales of gear or software in the years ahead. Especially if mobile Interent devices take off like chip makers hope.

Technology-News: GigaOm

Powerset Is Live

It has been a long time coming, but Powerset, a San Francisco-based contextual-semantic search engine has finally launched. I urge you to try it out, for this is quite an impressive search effort, despite the fact it is currently limited to searching Wikipedia along with some supplementary results from Metaweb’s Freebase. I think it has made Wikipedia much easier to use. I like how you can do more topic-based searches and get a holistic view of the information you’re looking for. Danny Sullivan over on Search Engine Land has an elaborate and fantastic indepth review of Powerset, and that frankly obviates the need for any other review.

That said, Powerset faces an uphill climb, especially when it comes to consumer mindshare. I think Google has become so synonymous with search that it is virtually impossible for a newcomer to establish a toehold. Powerset’s approach is different, and its tactic of applying its technology to specific content repositories such as Wikipedia is smart. But will they (web searchers) come and use Powerset?

At our recent GigaOM PM event, Chad Walters, director of engineering, search and platform at Powerset, gave a talk about how his company was using Hadoop and other clever technologies to meet its immense infrastructure needs. Here are some bits from OStatic’s live blog coverage of the event:

Powerset applies deep natural language processing (based on technology licensed from Xerox PARC), which means the company needs 100 times more processing horsepower than a simple keyword searching and indexing. Powerset uses a distributed database system called HBase in tandem with Coral, its Document Processing System. Coral uses Hadoop as its job control machine. Powerset uses 92 eight-core machines to do processing.

Technology-News: GigaOm

When Is the Right Time to Launch Your Own Cloud?

New York-based cloud computing startup 10gen launched today with backing from CEO Kevin Ryan’s startup network, Alleycorp. It makes sense, since with several ventures already under his belt, Ryan probably has enough customers to both justify the buildout and break even right away. And the founders know scaling, having built out ad network DoubleClick.

But is it always a good idea to build your own cloud when you get big enough to do so?

Yesterday, for example, I had a great chat with Lana Holmes, a Bay area startup maven, about product management and how to focus on doing the one thing that matters to your company. “The example I use is Amazon,” she said. “They just focused on selling books. And look at them now.”

At their root, Amazon’s EC2 and S3 offerings are the result of excess capacity from sales. The offerings have paved the way for an online world in which compute power is a commodity. The company has subsequently built, on top of those offerings, a layer of billing, services and support for them.

The motivation behind the creation of 10gen is similar: If you successfully launch a number of web firms, at a certain point the economies of scale of others’ clouds starts fall away and you may as well run your own.

It’s easier than ever to launch your own cloud. You’ve got grid deployment tools from folks like 3Tera and Enomaly. Virtualization management can be had from the likes of Fortisphere, Cirba and ManageIQ, to name just a few. And license management (built into cluster deployment from companies like Elastra) is knocking down some of the final barriers to building a cloud that you can offer to third parties as well.

But imagine a world in which there are hundreds of clouds to choose from. Moving a virtual machine is supposed to be as easy as dragging and dropping, and cloud operators will hate that. They’ll resist, putting in proprietary APIs and function calls. Applications and data won’t be portable. You’ll be locked in to a cloud provider, who will then be free to charge for every service. Sound familiar?

My guess is that as the cloud computing market grows and matures, one (or more) of three things will happen:

  • Standardization and portability, in which consortia of cloud vendors agree to a standard set of APIs and coding constraints that guarantee interoperability. This isn’t just about the virtual machines; they’re fairly standard already. It’s about the data storage systems and the control APIs that let cloud users manage their applications. This is the mobile phone model, where number portability is guaranteed and there are well-known services like voice mail and call forwarding.
  • Shared grid computing, in which smaller clouds sell their excess capacity to bigger clouds. This would let the big cloud dominate while paying the smaller cloud just enough to stop it from launching an offering of its own. Think of this as the electric company model, selling computing between clouds the way a solar-powered household can pump excess electricity into the power grid.
  • Specialization, where clouds are good at certain things. You’ll get OS-specific clouds (Heroku is already providing optimized Rails deployment atop EC2.) It’s only a matter of time before we see clouds tailored for specific industries or the services the offer — anything from media to microtransactions. Sort of like the cable channel model, with specialized programming that allows niche channels too survive.

Whatever happens, it’s clear that good old-fashioned branding, plus a healthy dose of experience, will be key to winning as a cloud provider.

During a panel at Interop last week that I sat on with folks from Amazon, Opsource, Napera, Syntenic and Kaazing, I asked the audience how many of them would entrust Microsoft to run a cloud with Microsoft applications, and how many would prefer to see Amazon running a Microsoft kernel on EC2. Roughly 75 percent said they’d trust Amazon to run Microsoft’s own apps rather than Microsoft.

So when’s the right time to launch a cloud computing offering of your own? Unless you have the branding and reputation to support that launch — or you can re-sell excess capacity to partners or specialize — maybe never.

If this story interests you then you should definitely check out our upcoming conference, Structure 08.

Technology-News: GigaOm

Like Jangl, TalkPlus Losing Its Voice As Well

Jangl, a Pleasanton, Calif-based startup that launched with much fanfare and lot of promise, ran out of time, and is headed towards an ignominious end. Venturebeat had first reported that Jangl was looking to sell itself earlier this week.

Jangl is not the only VoIP company to nosedive. We have heard from reliable sources that TalkPlus, San Mateo, Calif., company, is going nowhere fast. Michael Toepel, who was the CEO, recently left after the company failed to get new investment to keep it going.

Jeff Black, the founder, is overseeing the operations but there is little hope for this company, which wants to sell its intellectual property. The company had raised about $5.5 million from Menlo Ventures back in 2006. I left Jeff a voice mail but so far no word from him. John Todd, CTO of the company, is still with TalkPlus.

Back to Jangl! Cerda along with Jangl co-founder Ben Dean and three other Jangl employees is joining Jajah, one company that seems to be defying the odds, mostly because it changed its overall strategy. “Jangl will sell its assets and there are people who are interested in this,” Cerda said. “The company was finding its groove in the marketplace, but our investors thought it wasn’t enough for us to keep going, and decided not to fund us.” Jangl had raised about $9 million in VC funding from Storm Ventures, Labrador Ventures and Cardinal Ventures.

Jangl had started out by creating a bidirectional number that kept the privacy of the caller and call recipient intact. It later changed its tactics and tried to use social networking widgets to grow its customer base, in the hope that it could make up the cost of free calling on advertising. The only place where it found success was amongst the online dating sites, where it allowed people to make anonymous voice calls to each other.

Cerda explains the rise and fall of Jangl on his blog.

And in our opinion it needed another 18-24 months worth of runway to realize its fullest potential; but at the end of the day every venture capitalist has their own coefficient of venture. To that end, we took company forward into an M&A process. Unfortunately with much bigger things happening in the marketplace it turned out to be the worst time in a few years to be selling.

That last line should send a shudder down the spine of Web 2.0/Voice 2.0 entrepreneurs who are looking to sell and get out of Dodge.

Technology-News: GigaOm

An Oddpost Reunion Of Sorts

This week I caught up with Ethan Diamond, one of the co-founders of email startup Oddpost, which in 2004 was sold to Yahoo and became the Ajax-y interface for Yahoo’s Mail. I first met Ethan that same year, when I was researching my “The New Road To Riches” story for Business 2.0. It was back in the early days of Web 2.0, when everyone knew everyone.

I was introduced to Ethan, Oddpost’s other co-founder, Iain Lamb, and former Oddpost CEO Toni Schneider by Anil Dash. Long story short, but that meeting essentially set off a chain of events that led to me leaving my job, going solo and getting financial backing for GigaOM from True Ventures, where Toni is now a partner.

Today, Toni is also an investor in Ethan’s new startup, BandCamp, which rather than email is focused on music. While Iain isn’t part of this reunion, Shawn Grunberger, also from Oddpost/Yahoo, is.

So what is this four-man startup — which is currently completely virtual — doing? Ethan was coy when I first met him, and he hasn’t changed. The first offering from his new company is ClubWiki, a venue info and booking wiki. He explains why they started it on the company blog. It seems to be getting good reviews from the musical crowd, despite early days.

Technology-News: GigaOm

Think Niche to Slay eBay

Another site billing itself as an eBay killer is launching today. Fididel offers real-time negotiation and trains negotiators that can work on behalf of sellers to help them get good prices, which makes it a potential shopping place for those disillusioned with eBay’s auction sniping. Yes, sellers and investors are unhappy with eBay at the moment, but I look at the online auction giant like I look at Wal-Mart; it’s a behemoth that might piss a lot of people off, but lots of other people still shop there.

Of course, the Internet has lots of room for other online auction or e-commerce sites, ranging from other giants such as Amazon.com to upstarts such as Etsy or last week’s launch of Wigex. As for Fididel, I think it will face the same difficulty other online auction or swap meet sites face: getting enough buyers to shop there to make it worthwhile for sellers to participate, and to a lesser extent, getting enough sellers so buyers will congregate.

The most likely path to success for these upstart online swap meets is a vertical one (think Etsy or Replacements.com). I may go onto the eBay to search out pieces of my grandmother’s Havalind china to replace cracked cups, but I’m also inclined to check out Replacements.com to double-check pricing and such. If Replacements.com (which is more of a broker than an auction site) were to branch out into a related field, such as lamps or household kitsch, I might end up checking that out too and turn to Replacements.com for all my Tiffany stained-glass needs (I don’t actually have this need, but you guys see where I’m going).

Though slow, it seem that this is how most online auctions could reasonably grow large enough to compete with eBay. Another option would be taking an existing base of buyers and adding an auction section to the site, much as Amazon.com or Overstock.com have. The path that startups like Fididel and Wigix are taking is more akin to building a shopping mall out in the middle of nowhere and hoping that buyers will take the time to search it out. It might work, but it’s less sure than building out a good niche retail store and slowly expanding your goods.

Technology-News: GigaOm

The Truth About The Biz of Casual Games

The casual games market is booming, generating over $2.25 billion in yearly revenue despite virtually no brick-and-mortar representation or advertising and marketing costs. But is this market rewarding for investors? For VCs interested in this space, here’s rundown of how it works.


A casual game is defined as a stand-alone entertainment software title that is digitally distributed by one or many “portals,” or independently owned Internet retail sites. Casual games typically operate under a try-before-you-buy business model –- the downloads allow players to play for a set period of time (usually 60 minutes) before shutting down. If the player wishes to continue playing, they must pay the retail price, which they can do electronically from inside the program, instantly unlocking the game for unlimited play. The average rate of purchase to play is lower than 1 percent, and games that convert higher than 2 percent are considered “hits.” The largest market for these games is women ages 30-60, a significant departure from the standard computer games market.

Development costs

The development cost of a casual game typically hovers somewhere around $100,000. That money goes into paying developers, including artists, programmers, game designers, project managers and audio engineers, as well as the developer’s overhead. This investment usually pays for between eight and 12 months of work. Of course, there are ways to reduce costs. In recent years, many developers have outsourced art and coding to companies overseas, in places like Eastern Europe, India or China. But such a move needs to be carefully managed, as many outsourced games are shipped with little quality control, often sporting poor or confusing English.

The primary profit center for casual games is online retail. Games in the genre retail for $19.99, minus retailer discounts and incentives. Since conversion rates for a casual game usually linger below 1 percent, the only profitable games are hits – mid-level successes rarely recoup their development costs. Causal games are not a high-margin business. Because the market involves so many middlemen, the final slice of the pie that makes it to developers is usually quite small.

Investing

Investment in casual game development can come in two forms: as a publisher or as a development partner. Each carries its own risks and rewards. Typically most VC investment in the casual games industry goes to the publisher, and most of the major publishers (including PlayFirst, Big Fish and iWin) were founded with VC money. Publishers then contract with individual developers to create games, paying them an up-front amount as well as a percentage of sales. Once the game is completed, publishers then distribute the game to portals and handle receivables from those portals. Most of the major publishers also maintain portals of their own, retailing both titles they publish as well as other games.

VC money does not, of course, guarantee a hit game. PlayFirst is the best example of using venture capital to successful ends, commissioning Gamelab (where I currently work) to develop their first set of titles, including the very successful Diner Dash. But another Playfirst-commission title we developed, Subway Scramble, didn’t do nearly as well.

Recently, a few studios have worked with VCs on the development side and then self-published the resultant games. This method eliminates the publisher’s revenue share, meaning more of the total income goes to the developer. Studios that have followed this method are typically more established in the marketplace, with at least one successful title under their belts. However, the lion’s share of the game’s sale price still goes to the portals and distributors, and recoupment can be slow.

Revenue streams

Developers and publishers depend on the revenue from hit games to subsidize their output, and there is still no dependable method to predict which games will be hits. With an average of one new game getting released every weekday, the market is already becoming saturated. Because development time is relatively short, a successful game will see its mechanics and theme copied and cloned within six months to a year of being released. So while the development cost of a casual game is low compared to a standard PC or console title, the chance of a single title turning a profit is also reduced.

Secondary revenue streams from casual games include advertiser-supported, “free-to-play” versions, which are generating a higher revenue-per-download rate than purchased games, as well as boxed
physical retail copies (usually handled through another third-party distributor) and ports of the game to other devices, including mobile phones and portable gaming consoles. Because casual games are
typically small in file size, with simple input mechanics, they make this transition more easily than complex PC games.

Investing in the casual games market is much like investing in any content market – dependent on a large number of unpredictable forces. There are proven marketing and content models that are exploitable, but the saturation of the market with products slavishly following those models steadily reduces their effectiveness. For a VC, the best bet is to work with an established developer with a strong, marketable idea and keep costs low. Anything else is way too risky for a market this crowded and volatile.

Written by K. Thor Jensen, who’s worked in the games industry for nearly 10 years and is currently an associate producer for Gamelab.

Image credits: playfirst.com, bigfishgames.com, and iwin.com.

Technology-News: GigaOm

StartupCamp 5 in SF This Weekend

Sun Microsystems will bring its StartupCamp, a free, two-day “unconference” that gathers together founders, entrepreneurs and technologists, to San Francisco’s Moscone Center starting this Sunday, May 4th. The event will feature a keynote from Sun CEO Jonathan Schwartz that will include an on-stage interview by our own Om Malik, plus panels on topics ranging from cloud computing to social networks to media launch how-to’s. To register, click here.

Technology-News: GigaOm

GigaOM PM: Hadoop Meetup Livestreaming Tonight

Update: Our sister blog, OStatic live blogged the event. Their and my summary of the event with photos to follow soon. Thanks for coming to the event. As you might have guessed we are all a little tired this morning :-)

Our first event for GigaOM PM, a meetup with open-source project Hadoop, has sold out, but we will be livestreaming it here, starting at 6:15 pm PT tonite.

GigaOM PM is a series of occasional meetups at which we will gather to discuss topical and important technology breakthroughs. Hadoop is sponsored by the Apache Software Foundation, and is subsequently able to take advantage of huge clusters of computers to produce fast results for queries and more. We’ll hear from Doug Cutting, head of the Hadoop Project; Eric Baldeschwieler, VP of grid computing at Yahoo; Larry Heck, VP of search and advertising sciences at Yahoo; and Chad Walters, director of engineering, search and platform at Powerset.

If you’re interested in becoming part of the GigaOM PM series — that is, if you want to suggest some technologies on which to focus — please get in touch with us at info at gigaom dot com. For other inquiries, such as sponsorship opportunities, e-mail events at gigaom dot com.

Technology-News: GigaOm

TiEcon Ticket Discounts

The worlds largest conference for entrepreneurs, TiEcon, will be held next month in Santa Clara, Calif., and as a media sponsor, GigaOM is offering its readers an $80 discount off the ticket price. The conference will bring together hundreds of founders, VCs and other entrepreneurs, with speakers including Elon Musk, chairman of Tesla Motors; Clarium Capital’s founder and president, Peter Thiel; and Nicholas Negroponte, chairman of One Laptop Per Child. To register, go here — and be sure to enter the discount code “NETWORK.”

Technology-News: GigaOm

Notable News: Bezos Invests in Kongregate

Normally I don’t get too excited about billionaires making investments in start-ups: I mean that’s what they do, but this news about Amazon founder Jeff Bezos investing $3 million in casual gaming company Kongregate, is worth noting. Is this a simple investment? Or is it sign of things to come from Amazon? I think it is the latter.

Kongregate is like YouTube of games, offering free, ad-supported Flash games and an online community. “This is a rainy-day recession fund,” CEO Jim Greer told Red Herring. The company still has more than $3 million of its previously raised cash. After this cash infusion, Kongregate has raised $9 million including $5 million from Greylock Partners. It was angel funded by Jeff Clavier (who apparently is too busy to call his friends) who introduced us to the company. We wrote about them, had them on The GigaOM show as well. Anyway the whole casual gaming sector is catching fire, and we are following it closely, and will be ramping up our coverage on the CGS.

Technology-News: GigaOm

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