
Here’s a really cool hack that shows you how to control a Nikon or Canon digital camera using Nintendo DS.
A funny cool thing happens once the camera is controlled by what is essentially a instant-on computer. Where the Canon 5D can do a bracket of three shots, spread two stops apart, and the latest 1DS MKIII series can do a nine shot bracket, the “DS-DSLR” can do any number of shots, and if I don’t like the way it does it, I can rewrite the software to do it better.
The DS can run in bulb-mode as well, so I can do automated exposures of several minutes beyond the thirty second limit of tethered laptop software, as well as allow for sensor cooling between bursts. This will come in handy when the Astrotrac I ordered from Richard Taylor at the P.A.T.S. show last week finally arrives from the U.K.
Brought to you by: Zedomax.com
Digital Camera Hack - How to Control a Nikon or Canon Digital Camera with Nintendo DS!
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R2D2 and Darth Vader may be in reach of your USB devices with this cool Star Wars USB Hubs.
Can’t complain now that the evil force is comin’ to get your USB devices.
Computer, Consumer, Cool, darth vader, Design, Entertainment, evil force, full speed, Gadgets, glowing eyes, japan, r2, r2d2, sockets, speed usb, star wars, star wars sound effects, three feet, three minutes, USB, usb devices, usb hubs, usb-hubthese official R2D2 and Vader USB hubs. R2’s head moves, he lights up and emits genuine Star Wars sound effects every three minutes, while Vader just seems to have the sound effects and glowing eyes. *Shiver*… menacing. Of course they also have four full-speed USB sockets on the front, and come with three feet of USB cable. Available in July for around $66… but that’s in Japan, USB hub fans.
Hypnotize Minds/Columbia Records
announce the upcoming release of Last 2 Walk, the first new full-length
album from Three 6 Mafia since 2006, when the record-breaking
history-making Memphis hip-hop ensemble became the first African-American
rap group ever to win the Best Original Song Oscar. One of the year’s most
heavily anticipated album releases in any genre, Three 6 Mafia’s Last 2
Walk will be available in stores and online Tuesday, June 24.
The brainchild of Three 6 Mafia founding members DJ Paul and Juicy J,
Last 2 Walk premieres the future club anthem, “Lolli Lolli (Pop That Body)”
featuring hardcore rapper Project Pat (Juicy J’s brother and longtime
member of the Hypnotize Minds’ hip-hop collective), the rising Three 6
Mafia protege Young D, and Superpower.
The album includes the salacious new single “I’d Rather” featuring Unk,
“That’s Right” featuring Akon, and the long-awaited “My Own Way”
collaboration with Good Charlotte.
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SPECIAL REPORT: On April 19, the San Francisco Marriott played host to “Mastering the Craft of Online Gaming”, a conference dedicated to the business of building MMOs. Overall, the event was underwhelming and unattended, but that doesn’t mean there weren’t some interesting tidbits to be gleaned from attendees. The biggest take-aways:
American development companies underestimate the power of the Asia markets, and middleware is the path to success.
Ozzie Monge is vice president of business development at research firm DFC Intelligence. Based in San Diego, Monge was passing around a copy of his company’s latest report on the Chinese market. While the report didn’t contain any information that hasn’t already been covered in the mainstream gaming press, its weight and girth did underscore the fact that Asian gaming markets haven’t just exploded, they’re continuing to expand every day. With 180 million Chinese expected to be online by 2010, that could mean as many as 50 million potential subscribers by that time.
Monge stated that his firm’s research has shown the Chinese online game marketplace will be the biggest and most lucrative world-wide. Elsewhere at the show, infrastructure salespeople from the likes of OpSource and Emergent hawked their services to a non-existent crowd of developers. Indeed, the conference was attended almost entirely by vendors and speakers. Those poor speakers who happened to be from actual MMO companies, such as Three Rings CEO Daniel James (who gives good numbers), were hounded by sales pitches all day.
This was probably due to the fact that the world of MMO games is not yet one of entrepreneurial spirit: indeed, most companies would rather farm out their properties to experienced MMO developers than try to go it alone. While this may change in the future, it means that, for now, MMOs are typically made by expert teams who don’t think they need to attend educational conferences. However, the biggest sales person at the show was easily IBM’s George Dolbier. He’s IBM’s CTO of games and interactive entertainment, and he said that his company is seeing more and more interest from companies who don’t want to build everything from scratch.
“We try to take a neutral approach to the market, although we do have our internal leanings. If you were starting development of an MMO three years ago, there weren’t very many commercial choices for middleware, let alone the ability to outsource end-to-end infrastructure. Today, we see announcements on an almost weekly basis for a new pieces of middleware. There’s a lot of talk in the industry about how things like Emergent can save you like 12 months and dramatically enhance development,” said Dolbier. And that’s the key to getting new products up and selling in emerging marketplaces.
Discussions from attendees pointed to Brazil and India as possible new markets for MMOs, with limiting factors being broadband and poverty rather than technical knowhow or desire for gameplay. The net result of the Mastering the Craft of Online Gaming Infrastructure conference was to hammer home the concept that MMO’s are just applications. Derek Wise, Netoptex CEO, said “Games are software as a service. I think we can say that out loud now.” And he’s right. When it comes to massively multiplayer games, they’re just big database-driven thick client applications. The only real difference is that the development team includes artists and sound guys.